Replay-derived match flow, timings, and composition.

Advanced match analysis

Din Djarin vs Vega

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
20399
Duration
49:08
Patch
19.17020
Played
· 6 hours ago
Anatolia map preview
MapAnatolia
Winner
Din Djarin Loki · Elo 881 +15
49:08 Match length
Defeated
Vega Hades · Elo 821 -15
58.5% win probability Pre-match · Din Djarin favored win probability 41.5%
Key momentsIn match order
Fastest Classical
5:46* Vega Ares · estimated
First pressure
5:51 Din Djarin Hersir trained
Armory timing
6:51 Din Djarin Armory
First extra TC
10:12 Din Djarin Town Center
Fastest Heroic
10:16* Din Djarin Njord · estimated
Fortress timing
16:07 Vega Fortress
Market timing
17:40 Din Djarin Market
Fastest Mythic
20:19* Din Djarin Tyr · estimated

Din Djarin

Loki · Blue
Win 881 +15
EAPM
23.3
Favorite unit
Throwing Axeman
95 fielded
Largest army
293
First expansion
10:12
Age path
ForsetiClassical · Research start 5:43
NjordHeroic · Research start 9:01
TyrMythic · Research start 18:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Water commitment6 dock build events
Market economy1,700 total resource volume
Large army production293 military units
No post-game awards

Vega

Hades · Red
Loss 821 -15
EAPM
21.9
Favorite unit
Toxotes
39 fielded
Largest army
80
First expansion
12:41
Age path
AresClassical · Research start 4:46
ApolloHeroic · Research start 13:41
ArtemisMythic · Research start 33:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment5 dock build events
Large army production80 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Din Djarin

Bought

Food1,700

Sold

No sells

Total player market volume1,700

Vega

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Din Djarin

Army · 293

Units

Throwing Axeman95
Berserk79
Fenris Wolf Brood69
Huskarl26
Hersir12
Kraken8
Dreki4
Buildings 10 types
House31
Town Center9
Longhouse8
Dock6
Ox Cart Building5
Temple5
Armory1
Hill Fort1
Market1
Wonder1
God powers 14 invoked
Fimbulwinter5
Walking Woods4
Healing Spring3
Spy1
Titan Gate1

Vega

Army · 80

Units

Toxotes39
Helepolis9
Gastraphetoros8
Chimera7
Petrobolos5
Achilles4
Ajax2
Transport Ship Greek2
Chiron1
Cyclops1
Perseus1
Scylla1
Buildings 12 types
House24
Farm12
Sentry Tower12
Storehouse12
Fortress6
Dock5
Archery Range4
Town Center3
Temple2
Armory1
Granary1
Market1
God powers 3 invoked
Sentinel2
Earthquake1