Replay-derived match flow, timings, and composition.

Advanced match analysis

JULIANPAPUSHO vs smurfmef

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
5234
Duration
28:36
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Defeated
JULIANPAPUSHO Shennong · Elo 427 -9
28:36 Match length
Winner
smurfmef Loki · Elo 597 +9
27.3% win probability Pre-match · smurfmef favored win probability 72.7%
Key momentsIn match order
First pressure
3:40 smurfmef Hersir trained
Fastest Classical
4:36* smurfmef Forseti · estimated
Armory timing
6:46 smurfmef Armory
First extra TC
9:11 smurfmef Town Center
Fastest Heroic
14:18* JULIANPAPUSHO Nuba · estimated
Market timing
21:37 smurfmef Market
Fortress timing
21:47 smurfmef Hill Fort

JULIANPAPUSHO

Shennong · Blue
Loss 427 -9
EAPM
20.3
Favorite unit
Fire Archer
120 fielded
Largest army
266
First expansion
20:08
Age path
HoutuClassical · Research start 4:26
NubaHeroic · Research start 13:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production266 military units
No post-game awards

smurfmef

Loki · Red
Win 597 +9
EAPM
25.0
Favorite unit
Throwing Axeman
115 fielded
Largest army
364
First expansion
9:11
Age path
ForsetiClassical · Research start 3:36
BragiHeroic · Research start 19:53
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production364 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JULIANPAPUSHO

Army · 266

Units

Fire Archer120
Dao Swordsman75
Wuzu Javelineer30
Sage13
Tao Tie10
Ge Halberdier5
Qiong Qi5
Siege Crossbow5
Pioneer2
Jiang Zi Ya1
Buildings 11 types
House20
Silo11
Farm10
Armory4
Machine Workshop4
Military Camp4
Imperial Academy3
Sentry Tower3
Baolei2
Temple2
Town Center2
God powers 2 invoked
Drought Land1
Earth Wall1

smurfmef

Army · 364

Units

Throwing Axeman115
Hersir96
Troll42
Raiding Cavalry35
Huskarl30
Hirdman20
Godi10
Portable Ram10
Jarl5
Battle Boar1
Buildings 10 types
Farm39
House25
Longhouse11
Great Hall6
Ox Cart Building5
Town Center3
Hill Fort2
Temple2
Armory1
Market1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1