Advanced match analysis
drrubberfunk vs OF
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 28936
- Duration
- 25:25
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
drrubberfunk
Huitzilopochtli · Elo 1235 -12
25:25
Match length
Winner
OF
Zeus · Elo 1353 +12
33.6% win probability
Pre-match · OF favored
win probability 66.4%
Key momentsIn match order
drrubberfunk
Huitzilopochtli · Blue- EAPM
- 63.3
- Favorite unit
- Tequihua Archer 48 fielded
- Largest army
- 162
- First expansion
- 22:21
Age path
MalinalxochitlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 9:17
TlalocMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production162 military units
No post-game awards
OF
Zeus · Red- EAPM
- 45.2
- Favorite unit
- Toxotes 53 fielded
- Largest army
- 118
- First expansion
- 4:39
Age path
AthenaClassical · Research start 3:08
DionysusHeroic · Est. start 12:24
HeraMythic · Research start 19:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production118 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
drrubberfunk
Army · 162Units
Quimichin Spy1