Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk vs OF

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
28936
Duration
25:25
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Defeated
drrubberfunk Huitzilopochtli · Elo 1235 -12
25:25 Match length
Winner
OF Zeus · Elo 1353 +12
33.6% win probability Pre-match · OF favored win probability 66.4%
Key momentsIn match order
First pressure
3:57 drrubberfunk Warrior Priest trained
Fastest Classical
4:08* OF Athena · estimated
First extra TC
4:39 OF Town Center
Armory timing
7:47 drrubberfunk Armory
Fastest Heroic
10:32* drrubberfunk Coatlicue · estimated
Fortress timing
13:48 OF Fortress
Fastest Mythic
21:20* OF Hera · estimated
Market timing
21:23 OF Market

drrubberfunk

Huitzilopochtli · Blue
Loss 1235 -12
EAPM
63.3
Favorite unit
Tequihua Archer
48 fielded
Largest army
162
First expansion
22:21
Age path
MalinalxochitlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 9:17
TlalocMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production162 military units
No post-game awards

OF

Zeus · Red
Win 1353 +12
EAPM
45.2
Favorite unit
Toxotes
53 fielded
Largest army
118
First expansion
4:39
Age path
AthenaClassical · Research start 3:08
DionysusHeroic · Est. start 12:24
HeraMythic · Research start 19:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production118 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army · 162

Units

Tequihua Archer48
Coyote Warrior32
Ocelotl Warrior30
Tlamanih Spearman23
Eagle Warrior12
Warrior Priest10
Otontin3
Ayotochtli2
Ahuizotl1
Quimichin Spy1
Buildings 11 types
Farm28
House17
Calpulli13
Wall10
Smoke Trap5
War Hut4
Nobles Hut2
Armory1
Great Temple1
Temple1
Town Center1
God powers 4 invoked
Earth Monster2
Blood Pact1
Infestation1

OF

Army · 118

Units

Toxotes53
Hoplite45
Hippeus8
Jason4
Heracles3
Bellerophon1
Minotaur1
Odysseus1
Peltast1
Petrobolos1
Buildings 13 types
Farm35
House18
Wall18
Storehouse13
Fortress8
Granary6
Military Academy6
Archery Range4
Stable4
Town Center3
Temple2
Armory1
Market1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1