Replay-derived match flow, timings, and composition.

Advanced match analysis

ICe vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
2900
Duration
29:03
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
ICe Fuxi · Elo 1214 -15
29:03 Match length
Winner
AleCorona96 Hades · Elo 1266 +15
42.6% win probability Pre-match · AleCorona96 favored win probability 57.4%
Key momentsIn match order
Fastest Classical
4:19* ICe Xuannu · estimated
First extra TC
4:40 ICe Town Center
First pressure
7:11 AleCorona96 Archery Range
Armory timing
8:56 AleCorona96 Armory
Market timing
10:49 ICe Market
Fastest Heroic
12:11* AleCorona96 Apollo · estimated
Fortress timing
16:13 AleCorona96 Fortress
Fastest Mythic
27:45* AleCorona96 Hephaestus · estimated

ICe

Fuxi · Yellow
Loss 1214 -15
EAPM
52.9
Favorite unit
Wuzu Javelineer
161 fielded
Largest army
518
First expansion
4:40
Age path
XuannuClassical · Research start 3:19
NubaHeroic · Est. start 11:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy7,100 total resource volume
Large army production518 military units
No post-game awards

AleCorona96

Hades · Red
Win 1266 +15
EAPM
56.5
Favorite unit
Peltast
110 fielded
Largest army
308
First expansion
5:11
Age path
AthenaClassical · Est. start 3:30
ApolloHeroic · Est. start 10:56
HephaestusMythic · Research start 25:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,700 total resource volume
Large army production308 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,800 total volume

ICe

Bought

Food600
Wood800

Sold

Food1,800
Wood3,900
Total player market volume7,100

AleCorona96

Bought

Food1,200
Wood500

Sold

No sells

Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ICe

Army · 518

Units

Wuzu Javelineer161
Fire Archer91
Chu Ko Nu55
White Horse Cavalry55
Dao Swordsman41
Ge Halberdier36
Siege Crossbow26
Sage23
Pioneer14
Nezha Youth7
Jiang Zi Ya6
Tao Tie2
Nezha Child1
Buildings 11 types
Farm35
House26
Silo19
Baolei6
Machine Workshop6
Military Camp6
Imperial Academy4
Market3
Town Center3
Armory1
Temple1
God powers 2 invoked
Drought Land1
The Peach Blossom Spring1

AleCorona96

Army · 308

Units

Peltast110
Hoplite104
Hypaspist40
Toxotes17
Petrobolos13
Achilles7
Ajax6
Chiron5
Manticore4
Minotaur1
Perseus1
Buildings 12 types
House33
Farm30
Wall17
Storehouse11
Archery Range8
Military Academy6
Granary5
Town Center3
Armory2
Fortress2
Temple2
Market1
God powers 7 invoked
Sentinel3
Restoration2
Plenty Vault1
Underworld Passage1