Replay-derived match flow, timings, and composition.

Advanced match analysis

Green_Touch vs Jethro Tull

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
23157
Duration
30:20
Patch
19.17020
Played
· 6 hours ago
Midgard map preview
MapMidgard
Winner
Green_Touch Thor · Elo 1015 +16
30:20 Match length
Defeated
Jethro Tull Loki · Elo 992 -16
53.3% win probability Pre-match · Green_Touch favored win probability 46.7%
Key momentsIn match order
Armory timing
2:32 Green_Touch Dwarven Armory
First pressure
5:00 Jethro Tull Hersir trained
Fastest Classical
5:39* Jethro Tull Heimdall · estimated
Market timing
9:10 Jethro Tull Market
Fastest Heroic
11:53* Jethro Tull Bragi · estimated
First extra TC
15:10 Jethro Tull Town Center
Fortress timing
15:33 Green_Touch Hill Fort
Fastest Mythic
26:06* Jethro Tull Hel · estimated

Green_Touch

Thor · Green
Win 1015 +16
EAPM
54.3
Favorite unit
Raiding Cavalry
82 fielded
Largest army
336
First expansion
21:26
Age path
FreyjaClassical · Est. start 5:53
BragiHeroic · Est. start 13:10
TyrMythic · Est. start 25:24
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Water commitment3 dock build events
Market economy2,200 total resource volume
Large army production336 military units
No post-game awards

Jethro Tull

Loki · Red
Loss 992 -16
EAPM
45.1
Favorite unit
Throwing Axeman
44 fielded
Largest army
232
First expansion
15:10
Age path
HeimdallClassical · Est. start 4:39
BragiHeroic · Est. start 10:38
HelMythic · Est. start 24:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Heavy walling32 wall build events
Water commitment3 dock build events
Market economy2,700 total resource volume
Large army production232 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

Green_Touch

Bought

No buys

Sold

Food300
Wood1,900
Total player market volume2,200

Jethro Tull

Bought

Food700

Sold

Wood2,000
Total player market volume2,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Green_Touch

Army · 336

Units

Raiding Cavalry82
Godi55
Throwing Axeman50
Huskarl40
Hersir34
Hirdman29
Jarl12
Dreki10
Valkyrie10
Portable Ram7
Battle Boar6
Berserk1
Buildings 13 types
Farm26
House19
Wall11
Great Hall10
Hill Fort5
Longhouse5
Dock3
Ox Cart Building3
Town Center2
Dwarven Armory1
Market1
Sentry Tower1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

Jethro Tull

Army · 232

Units

Throwing Axeman44
Jarl38
Godi33
Raiding Cavalry32
Hersir22
Einheri17
Hirdman14
Berserk13
Battle Boar10
Portable Ram8
Kraken1
Buildings 13 types
Farm65
House58
Wall32
Ox Cart Building7
Great Hall4
Longhouse4
Town Center4
Armory3
Dock3
Sentry Tower3
Temple2
Hill Fort1
Market1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1