Advanced match analysis
Alexandre o Grande vs advcaetanoed
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 10366
- Duration
- 33:59
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
Alexandre o Grande
Zeus · Elo 834 -19
33:59
Match length
Winner
advcaetanoed
Thor · Elo 796 +19
55.4% win probability
Pre-match · Alexandre o Grande favored · Upset
win probability 44.6%
Key momentsIn match order
Alexandre o Grande
Zeus · Blue- EAPM
- 33.2
- Favorite unit
- Hoplite 46 fielded
- Largest army
- 192
- First expansion
- 5:35
Age path
AthenaClassical · Research start 4:33
ApolloHeroic · Research start 14:08
HeraMythic · Research start 19:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,300 total resource volume
Large army production192 military units
No post-game awards
advcaetanoed
Thor · Grey- EAPM
- 23.9
- Favorite unit
- Throwing Axeman 129 fielded
- Largest army
- 358
- First expansion
- 8:51
Age path
ForsetiClassical · Est. start 4:14
BragiHeroic · Est. start 12:21
TyrMythic · Est. start 18:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Large army production358 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Alexandre o Grande
Bought
Sold
Total player market volume1,300
advcaetanoed
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.