Replay-derived match flow, timings, and composition.

Advanced match analysis

Boumba Boumba vs Nadine :)

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
29855
Duration
14:02
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Winner
Boumba Boumba Hades · Elo 969 +17
14:02 Match length
Defeated
Nadine :) Loki · Elo 951 -17
52.6% win probability Pre-match · Boumba Boumba favored win probability 47.4%
Key momentsIn match order
First pressure
3:17 Nadine :) Hersir trained
Fastest Classical
4:10* Nadine :) Heimdall · estimated
Armory timing
4:14 Nadine :) Armory
Fastest Heroic
11:18* Boumba Boumba Apollo · estimated
First extra TC
13:15 Boumba Boumba Town Center

Boumba Boumba

Hades · Blue
Win 969 +17
EAPM
37.5
Favorite unit
Toxotes
23 fielded
Largest army
42
First expansion
13:15
Age path
AresClassical · Est. start 3:24
ApolloHeroic · Est. start 10:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Nadine :)

Loki · Pink
Loss 951 -17
EAPM
18.0
Favorite unit
Hirdman
25 fielded
Largest army
67
First expansion
—
Age path
HeimdallClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boumba Boumba

Army · 42

Units

Toxotes23
Hippeus17
Achilles1
Ajax1
Buildings 9 types
Farm19
House10
Archery Range4
Stable3
Storehouse3
Granary2
Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Nadine :)

Army · 67

Units

Hirdman25
Raiding Cavalry24
Throwing Axeman15
Hersir3
Buildings 6 types
House13
Longhouse5
Great Hall4
Ox Cart Building2
Armory1
Temple1
God powers 2 invoked
Spy1
Undermine1