Replay-derived match flow, timings, and composition.

Advanced match analysis

The fuck bear vs joao_anjoos

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
25620
Duration
24:24
Patch
19.17020
Played
· 7 hours ago
Watering Hole map preview
MapWatering Hole
Winner
The fuck bear Hades · Elo 815 +12
24:24 Match length
Defeated
joao_anjoos Hades · Elo 707 -12
65.1% win probability Pre-match · The fuck bear favored win probability 34.9%
Key momentsIn match order
Fastest Classical
4:02* The fuck bear Ares · estimated
First pressure
5:58 joao_anjoos Military Academy
First extra TC
6:56 The fuck bear Town Center
Armory timing
8:30 joao_anjoos Armory
Fastest Heroic
12:42* joao_anjoos Aphrodite · estimated
Fortress timing
13:10 joao_anjoos Fortress
Fastest Mythic
19:37* The fuck bear Hephaestus · estimated
Market timing
20:23 joao_anjoos Market

The fuck bear

Hades · Red
Win 815 +12
EAPM
24.6
Favorite unit
Hoplite
47 fielded
Largest army
85
First expansion
6:56
Age path
AresClassical · Est. start 3:02
AphroditeHeroic · Research start 11:45
HephaestusMythic · Research start 17:37
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production85 military units
No post-game awards

joao_anjoos

Hades · Grey
Loss 707 -12
EAPM
16.1
Favorite unit
Hypaspist
24 fielded
Largest army
84
First expansion
13:32
Age path
AresClassical · Research start 4:29
AphroditeHeroic · Research start 11:27
ArtemisMythic · Research start 20:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The fuck bear

Army · 85

Units

Hoplite47
Peltast14
Hypaspist10
Petrobolos5
Ajax3
Achilles2
Toxotes2
Chiron1
Perseus1
Buildings 13 types
House16
Granary14
Farm12
Wall12
Archery Range10
Military Academy10
Storehouse9
Fortress6
Sentry Tower3
Town Center3
Armory1
Market1
Temple1
God powers 5 invoked
Sentinel2
Curse1
Pestilence1
Plenty Vault1

joao_anjoos

Army · 84

Units

Hypaspist24
Toxotes21
Hippeus13
Gastraphetoros7
Petrobolos5
Chimera4
Prodromos3
Achilles2
Ajax2
Chiron1
Cyclops1
Nemean Lion1
Buildings 14 types
House16
Farm11
Wall8
Granary6
Storehouse5
Military Academy3
Stable3
Archery Range2
Fortress2
Sentry Tower2
Armory1
Market1
Temple1
Town Center1
God powers 6 invoked
Curse2
Sentinel2
Earthquake1
Pestilence1