Advanced match analysis
RoMeO vs supdood
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 10960
- Duration
- 21:07
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
RoMeO
Fuxi · Elo 1096 +24
21:07
Match length
Defeated
supdood
Odin · Elo 1099 -18
49.6% win probability
Pre-match · supdood favored · Upset
win probability 50.4%
Key momentsIn match order
RoMeO
Fuxi · Blue- EAPM
- 64.3
- Favorite unit
- Fire Archer 25 fielded
- Largest army
- 84
- First expansion
- 15:07
Age path
XuannuClassical · Research start 3:07
GoumangHeroic · Research start 15:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production84 military units
No post-game awards
supdood
Odin · Red- EAPM
- 53.8
- Favorite unit
- Throwing Axeman 53 fielded
- Largest army
- 117
- First expansion
- 6:39
Age path
FreyjaClassical · Est. start 2:56
SkadiHeroic · Est. start 13:24
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy2,100 total resource volume
Large army production117 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
RoMeO
Bought
No buys
Sold
No sells
Total player market volume0
supdood
Bought
Sold
Total player market volume2,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.