Replay-derived match flow, timings, and composition.

Advanced match analysis

RoMeO vs supdood

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
10960
Duration
21:07
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
RoMeO Fuxi · Elo 1096 +24
21:07 Match length
Defeated
supdood Odin · Elo 1099 -18
49.6% win probability Pre-match · supdood favored · Upset win probability 50.4%
Key momentsIn match order
First pressure
3:24 supdood Hersir trained
Fastest Classical
3:56* supdood Freyja · estimated
First extra TC
6:39 supdood Town Center
Armory timing
8:01 RoMeO Armory
Fortress timing
13:59 supdood Hill Fort
Fastest Heroic
14:39* supdood Skadi · estimated
Market timing
15:12 supdood Market

RoMeO

Fuxi · Blue
Win 1096 +24
EAPM
64.3
Favorite unit
Fire Archer
25 fielded
Largest army
84
First expansion
15:07
Age path
XuannuClassical · Research start 3:07
GoumangHeroic · Research start 15:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production84 military units
No post-game awards

supdood

Odin · Red
Loss 1099 -18
EAPM
53.8
Favorite unit
Throwing Axeman
53 fielded
Largest army
117
First expansion
6:39
Age path
FreyjaClassical · Est. start 2:56
SkadiHeroic · Est. start 13:24
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy2,100 total resource volume
Large army production117 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

RoMeO

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Food1,000
Wood900

Sold

Food200
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RoMeO

Army · 84

Units

Fire Archer25
Ge Halberdier21
Dao Swordsman17
Pioneer9
Sage5
White Horse Cavalry3
Qi Lin2
Jiang Zi Ya1
Nezha Youth1
Buildings 11 types
House16
Wall16
Silo13
Farm9
Machine Workshop4
Baolei2
Imperial Academy2
Military Camp2
Town Center2
Armory1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

supdood

Army · 117

Units

Throwing Axeman53
Huskarl33
Portable Ram10
Raiding Cavalry7
Hersir6
Berserk5
Valkyrie3
Buildings 10 types
House20
Wall18
Longhouse8
Ox Cart Building6
Hill Fort3
Town Center2
Armory1
Great Hall1
Market1
Temple1
God powers 2 invoked
Forest Fire1
Frost1