Replay-derived match flow, timings, and composition.

Advanced match analysis

Pruim veroveraar. vs balder0505

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
5060
Duration
16:53
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Winner
Pruim veroveraar. Poseidon · Elo 865 +16
16:53 Match length
Defeated
balder0505 Odin · Elo 835 -16
54.3% win probability Pre-match · Pruim veroveraar. favored win probability 45.7%
Key momentsIn match order
First pressure
3:33 balder0505 Hersir trained
Fastest Classical
3:48* Pruim veroveraar. Hermes · estimated
Armory timing
6:07 balder0505 Armory
First extra TC
9:36 Pruim veroveraar. Town Center
Fastest Heroic
13:35* balder0505 Skadi · estimated

Pruim veroveraar.

Poseidon · Blue
Win 865 +16
EAPM
24.9
Favorite unit
Hippeus
5 fielded
Largest army
12
First expansion
9:36
Age path
HermesClassical · Est. start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

balder0505

Odin · Red
Loss 835 -16
EAPM
16.1
Favorite unit
Hirdman
31 fielded
Largest army
55
First expansion
13:40
Age path
FreyjaClassical · Research start 3:57
SkadiHeroic · Research start 12:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling26 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pruim veroveraar.

Army · 12

Units

Hippeus5
Toxotes4
Centaur3
Buildings 10 types
House22
Farm11
Storehouse5
Archery Range3
Granary2
Military Academy2
Sentry Tower1
Stable1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

balder0505

Army · 55

Units

Hirdman31
Hersir14
Throwing Axeman8
Valkyrie2
Buildings 9 types
Wall26
Farm16
House14
Ox Cart Building3
Longhouse2
Armory1
Great Hall1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1