Replay-derived match flow, timings, and composition.

Advanced match analysis

Vrymm vs Lockon

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
25111
Duration
17:18
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Vrymm Odin · Elo 1389 +17
17:18 Match length
Defeated
Lockon Zeus · Elo 1367 -17
53.2% win probability Pre-match · Vrymm favored win probability 46.8%
Key momentsIn match order
First pressure
2:51 Vrymm Hersir trained
Fastest Classical
3:35* Lockon Athena · estimated
First extra TC
6:25 Lockon Town Center
Market timing
10:56 Vrymm Market
Fastest Heroic
13:41* Vrymm Skadi · estimated
Armory timing
15:08 Lockon Armory

Vrymm

Odin · Blue
Win 1389 +17
EAPM
68.1
Favorite unit
Raiding Cavalry
37 fielded
Largest army
100
First expansion
15:30
Age path
FreyjaClassical · Research start 3:25
SkadiHeroic · Est. start 12:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Market economy1,200 total resource volume
Large army production100 military units
No post-game awards

Lockon

Zeus · Red
Loss 1367 -17
EAPM
48.5
Favorite unit
Hoplite
38 fielded
Largest army
76
First expansion
6:25
Age path
AthenaClassical · Research start 2:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling29 wall build events
Market economy3,400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

Vrymm

Bought

Wood300

Sold

Food400
Wood500
Total player market volume1,200

Lockon

Bought

No buys

Sold

Food1,900
Wood1,500
Total player market volume3,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vrymm

Army · 100

Units

Raiding Cavalry37
Throwing Axeman34
Berserk10
Hersir10
Valkyrie6
Frost Giant3
Buildings 8 types
House25
Wall10
Ox Cart Building6
Longhouse5
Great Hall4
Temple2
Market1
Town Center1
God powers 1 invoked
Great Hunt1

Lockon

Army · 76

Units

Hoplite38
Toxotes30
Heracles5
Jason3
Buildings 11 types
Wall29
Farm27
House16
Storehouse6
Granary5
Military Academy3
Archery Range2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Restoration2
Bolt1