Advanced match analysis
Vrymm vs Lockon
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 25111
- Duration
- 17:18
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Vrymm
Odin · Elo 1389 +17
17:18
Match length
Defeated
Lockon
Zeus · Elo 1367 -17
53.2% win probability
Pre-match · Vrymm favored
win probability 46.8%
Key momentsIn match order
Vrymm
Odin · Blue- EAPM
- 68.1
- Favorite unit
- Raiding Cavalry 37 fielded
- Largest army
- 100
- First expansion
- 15:30
Age path
FreyjaClassical · Research start 3:25
SkadiHeroic · Est. start 12:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Market economy1,200 total resource volume
Large army production100 military units
No post-game awards
Lockon
Zeus · Red- EAPM
- 48.5
- Favorite unit
- Hoplite 38 fielded
- Largest army
- 76
- First expansion
- 6:25
Age path
AthenaClassical · Research start 2:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling29 wall build events
Market economy3,400 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,600 total volume›
Vrymm
Bought
Sold
Total player market volume1,200
Lockon
Bought
No buys
Sold
Total player market volume3,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.