Replay-derived match flow, timings, and composition.

Advanced match analysis

Gvukaj vs Revhen

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
18021
Duration
23:03
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Gvukaj Tsukuyomi · Elo 867 -27
23:03 Match length
Winner
Revhen Amaterasu · Elo 928 +15
41.3% win probability Pre-match · Revhen favored win probability 58.7%
Key momentsIn match order
Fastest Classical
4:21* Gvukaj Inari Okami · estimated
First pressure
5:04 Gvukaj Stable Japanese
Armory timing
5:52 Revhen Armory
Fastest Heroic
11:48* Gvukaj Hachiman · estimated
First extra TC
11:59 Revhen Town Center
Market timing
13:57 Revhen Market
Fortress timing
16:04 Revhen Castle
Fastest Mythic
20:38* Gvukaj Okuninushi · estimated

Gvukaj

Tsukuyomi · Blue
Loss 867 -27
EAPM
34.2
Favorite unit
Yumi Horse Archer
30 fielded
Largest army
118
First expansion
15:31
Age path
Inari OkamiClassical · Research start 3:36
HachimanHeroic · Est. start 10:52
OkuninushiMythic · Est. start 19:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy300 total resource volume
Large army production118 military units
No post-game awards

Revhen

Amaterasu · Red
Win 928 +15
EAPM
30.9
Favorite unit
Yari Spearman
44 fielded
Largest army
131
First expansion
11:59
Age path
MinakatatomiClassical · Research start 3:33
RaijinHeroic · Research start 14:39
OkuninushiMythic · Research start 20:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy400 total resource volume
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Gvukaj

Bought

Wood300

Sold

No sells

Total player market volume300

Revhen

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gvukaj

Army · 118

Units

Yumi Horse Archer30
Naginata Rider23
Shinobi15
Yumi Archer15
Samurai10
Daimyo7
Onna Musha6
Bushi4
Kitsune3
Onmyoji3
Tengu2
Buildings 14 types
Farm40
House18
Wall11
Watermill8
Dojo3
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Castle2
Stable Japanese2
Town Center2
Armory1
Market1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

Revhen

Army · 131

Units

Yari Spearman44
Shinobi26
Samurai23
Bushi12
Yumi Archer8
Wanyudo6
Raiju5
Oyumi4
Onna Musha3
Buildings 13 types
Farm35
Wall23
House16
Watermill7
Shrine Japanese5
Guardhouse4
Mining Camp Japanese4
Castle3
Dojo2
Town Center2
Armory1
Market1
Temple1
God powers 6 invoked
Solar Shield2
Thunder Burst2
Sacred Gate1
Shrine Of The Hunt1