Replay-derived match flow, timings, and composition.

Advanced match analysis

Nidhogg vs nemui_kuma

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
14996
Duration
33:01
Patch
19.17020
Played
· 7 hours ago
Anatolia map preview
MapAnatolia
Defeated
Nidhogg Loki · Elo 1108 -17
33:01 Match length
Winner
nemui_kuma Zeus · Elo 1137 +44
45.8% win probability Pre-match · nemui_kuma favored win probability 54.2%
Key momentsIn match order
Fastest Classical
3:45* nemui_kuma Athena · estimated
First pressure
3:56 nemui_kuma Military Academy
Armory timing
8:18 Nidhogg Armory
First extra TC
11:44 Nidhogg Town Center
Fastest Heroic
12:40* Nidhogg Bragi · estimated
Market timing
14:14 nemui_kuma Market
Fortress timing
15:22 nemui_kuma Fortress
Fastest Mythic
21:06* Nidhogg Hel · estimated

Nidhogg

Loki · Blue
Loss 1108 -17
EAPM
48.5
Favorite unit
Throwing Axeman
51 fielded
Largest army
247
First expansion
11:44
Age path
HeimdallClassical · Est. start 5:14
BragiHeroic · Est. start 11:25
HelMythic · Est. start 19:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Water commitment6 dock build events
Market economy12,500 total resource volume
Large army production247 military units
No post-game awards

nemui_kuma

Zeus · Green
Win 1137 +44
EAPM
44.8
Favorite unit
Hoplite
177 fielded
Largest army
310
First expansion
12:19
Age path
AthenaClassical · Research start 2:45
DionysusHeroic · Research start 12:50
HeraMythic · Research start 19:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment1 dock build events
Market economy2,600 total resource volume
Large army production310 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 15,100 total volume

Nidhogg

Bought

No buys

Sold

Food5,500
Wood7,000
Total player market volume12,500

nemui_kuma

Bought

No buys

Sold

Food2,600
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nidhogg

Army · 247

Units

Throwing Axeman51
Jarl42
Godi40
Berserk25
Raiding Cavalry16
Hersir15
Fire Giant13
Huskarl11
Einheri10
Longboat10
Portable Ram6
Dragon Ship4
Battle Boar2
Mountain Giant2
Buildings 13 types
House34
Wall28
Farm22
Great Hall8
Dock6
Market6
Hill Fort5
Longhouse5
Ox Cart Building5
Armory3
Sentry Tower3
Temple3
Town Center3
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1

nemui_kuma

Army · 310

Units

Hoplite177
Toxotes90
Hydra15
Petrobolos12
Bellerophon3
Heracles3
Jason3
Odysseus3
Helepolis2
Minotaur2
Buildings 13 types
Farm67
House17
Wall15
Storehouse12
Archery Range8
Military Academy7
Granary6
Fortress5
Temple3
Market2
Town Center2
Armory1
Dock1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1