Advanced match analysis
Nidhogg vs nemui_kuma
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 14996
- Duration
- 33:01
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Nidhogg
Loki · Elo 1108 -17
33:01
Match length
Winner
nemui_kuma
Zeus · Elo 1137 +44
45.8% win probability
Pre-match · nemui_kuma favored
win probability 54.2%
Key momentsIn match order
Nidhogg
Loki · Blue- EAPM
- 48.5
- Favorite unit
- Throwing Axeman 51 fielded
- Largest army
- 247
- First expansion
- 11:44
Age path
HeimdallClassical · Est. start 5:14
BragiHeroic · Est. start 11:25
HelMythic · Est. start 19:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Water commitment6 dock build events
Market economy12,500 total resource volume
Large army production247 military units
No post-game awards
nemui_kuma
Zeus · Green- EAPM
- 44.8
- Favorite unit
- Hoplite 177 fielded
- Largest army
- 310
- First expansion
- 12:19
Age path
AthenaClassical · Research start 2:45
DionysusHeroic · Research start 12:50
HeraMythic · Research start 19:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment1 dock build events
Market economy2,600 total resource volume
Large army production310 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 15,100 total volume›
Nidhogg
Bought
No buys
Sold
Total player market volume12,500
nemui_kuma
Bought
No buys
Sold
Total player market volume2,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.