Replay-derived match flow, timings, and composition.

Advanced match analysis

kurilkinpetr vs Morredeiro

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
6981
Duration
22:36
Patch
19.17020
Played
· 7 hours ago
Mirage map preview
MapMirage
Winner
kurilkinpetr Thor · Elo 1173 +18
22:36 Match length
Defeated
Morredeiro Amaterasu · Elo 1189 -18
47.7% win probability Pre-match · Morredeiro favored · Upset win probability 52.3%
Key momentsIn match order
First pressure
3:47 kurilkinpetr Hersir trained
Fastest Classical
4:12* kurilkinpetr Freyja · estimated
Armory timing
4:22 kurilkinpetr Dwarven Armory
Fastest Heroic
10:53* kurilkinpetr Bragi · estimated
First extra TC
12:48 kurilkinpetr Town Center
Fortress timing
14:31 kurilkinpetr Hill Fort
Market timing
20:57 Morredeiro Market

kurilkinpetr

Thor · Blue
Win 1173 +18
EAPM
50.4
Favorite unit
Raiding Cavalry
74 fielded
Largest army
194
First expansion
12:48
Age path
FreyjaClassical · Research start 3:12
BragiHeroic · Research start 9:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling19 wall build events
Water commitment1 dock build events
Large army production194 military units
No post-game awards

Morredeiro

Amaterasu · Red
Loss 1189 -18
EAPM
45.5
Favorite unit
Samurai
25 fielded
Largest army
131
First expansion
18:23
Age path
MinakatatomiClassical · Research start 4:16
RaijinHeroic · Est. start 9:41
OkuninushiMythic · Timing unavailable
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling59 wall build events
Water commitment1 dock build events
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kurilkinpetr

Army · 194

Units

Raiding Cavalry74
Throwing Axeman71
Hirdman20
Valkyrie14
Godi6
Portable Ram6
Hersir3
Buildings 11 types
Farm52
House28
Wall19
Ox Cart Building8
Great Hall4
Longhouse4
Town Center4
Dwarven Armory2
Dock1
Hill Fort1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

Morredeiro

Army · 131

Units

Samurai25
Shinobi19
Yari Spearman19
Naginata Rider13
Onna Musha12
Yumi Archer11
Bushi10
Yumi Horse Archer9
Wanyudo6
Daimyo3
Oyumi2
Raiju2
Buildings 14 types
Wall59
House17
Watermill6
Dojo4
Mining Camp Japanese4
Shrine Japanese3
Guardhouse2
Town Center2
Armory1
Castle1
Dock1
Market1
Stable Japanese1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1