Replay-derived match flow, timings, and composition.

Advanced match analysis

Meddogg vs salihtnrkl8

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
15156
Duration
27:11
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Meddogg Hades · Elo 896 +18
27:11 Match length
Defeated
salihtnrkl8 Zeus · Elo 908 -18
48.3% win probability Pre-match · salihtnrkl8 favored · Upset win probability 51.7%
Key momentsIn match order
Fastest Classical
3:48* Meddogg Ares · estimated
First pressure
5:24 Meddogg Archery Range
First extra TC
6:09 Meddogg Town Center
Armory timing
13:05 salihtnrkl8 Armory
Fastest Heroic
14:51* salihtnrkl8 Dionysus · estimated
Fortress timing
18:51 Meddogg Fortress
Market timing
21:18 Meddogg Market
Fastest Mythic
23:22* Meddogg Hephaestus · estimated

Meddogg

Hades · Blue
Win 896 +18
EAPM
15.8
Favorite unit
Hoplite
22 fielded
Largest army
84
First expansion
6:09
Age path
AresClassical · Research start 2:48
ApolloHeroic · Research start 17:10
HephaestusMythic · Research start 21:22
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production84 military units
No post-game awards

salihtnrkl8

Zeus · Red
Loss 908 -18
EAPM
41.3
Favorite unit
Hippeus
39 fielded
Largest army
153
First expansion
13:14
Age path
HermesClassical · Research start 3:04
DionysusHeroic · Research start 13:36
HeraMythic · Research start 22:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production153 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Meddogg

Army · 84

Units

Hoplite22
Toxotes11
Gastraphetoros10
Hippeus6
Hypaspist6
Manticore5
Petrobolos5
Achilles4
Chiron4
Cyclops4
Ajax3
Prodromos2
Helepolis1
Perseus1
Buildings 13 types
Farm21
House18
Storehouse11
Granary9
Sentry Tower7
Military Academy5
Fortress4
Archery Range3
Stable3
Town Center3
Temple2
Armory1
Market1
God powers 6 invoked
Sentinel5
Plenty Vault1

salihtnrkl8

Army · 153

Units

Hippeus39
Toxotes37
Hypaspist21
Hoplite16
Peltast11
Prodromos11
Helepolis8
Heracles3
Jason3
Centaur2
Bellerophon1
Odysseus1
Buildings 11 types
Farm57
House31
Granary9
Storehouse8
Archery Range5
Fortress4
Armory2
Military Academy2
Stable2
Town Center2
Temple1
God powers 4 invoked
Bolt1
Bronze1
Cease Fire1
Lightning Storm1