Replay-derived match flow, timings, and composition.

Advanced match analysis

Emogod vs giton

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
18176
Duration
19:40
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeated
Emogod Oranos · Elo 963 -20
19:40 Match length
Winner
giton Hades · Elo 1143 +9
26.2% win probability Pre-match · giton favored win probability 73.8%
Key momentsIn match order
Fastest Classical
3:55* Emogod Oceanus · estimated
First pressure
4:03 Emogod Military Barracks
First extra TC
6:47 giton Town Center
Armory timing
9:52 giton Armory
Fastest Heroic
11:56* Emogod Hyperion · estimated
Fortress timing
12:04 giton Fortress
Fastest Mythic
15:15* giton Hephaestus · estimated
Market timing
15:50 Emogod Market

Emogod

Oranos · Blue
Loss 963 -20
EAPM
35.2
Favorite unit
Murmillo
23 fielded
Largest army
72
First expansion
9:20
Age path
OceanusClassical · Research start 2:55
HyperionHeroic · Research start 10:41
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards

giton

Hades · Red
Win 1143 +9
EAPM
36.0
Favorite unit
Hypaspist
14 fielded
Largest army
55
First expansion
6:47
Age path
AthenaClassical · Research start 3:47
AphroditeHeroic · Est. start 11:22
HephaestusMythic · Est. start 13:15
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emogod

Army · 72

Units

Murmillo23
Arcus22
Contarius14
Destroyer6
Turma6
Satyr1
Buildings 12 types
Farm15
Manor8
Wall7
Military Barracks6
Sky Passage4
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
God powers 7 invoked
Shockwave3
Carnivora2
Chaos2

giton

Army · 55

Units

Hypaspist14
Peltast14
Hoplite12
Gastraphetoros5
Toxotes4
Achilles2
Ajax2
Chiron1
Perseus1
Buildings 11 types
House17
Farm16
Wall11
Storehouse9
Granary4
Archery Range3
Military Academy3
Fortress2
Town Center2
Armory1
Temple1
God powers 3 invoked
Curse1
Plenty Vault1
Sentinel1