Replay-derived match flow, timings, and composition.

Advanced match analysis

gcody vs dylanowen101

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
15273
Duration
22:32
Patch
19.17020
Played
· 4 hours ago
Steppe map preview
MapSteppe
Winner
gcody Loki · Elo 995 +17
22:32 Match length
Defeated
dylanowen101 Odin · Elo 981 -17
52.0% win probability Pre-match · gcody favored win probability 48.0%
Key momentsIn match order
First pressure
2:10 gcody Hersir trained
Fastest Classical
4:05* dylanowen101 Freyja · estimated
Armory timing
8:26 dylanowen101 Armory
First extra TC
9:02 gcody Town Center
Market timing
11:47 dylanowen101 Market
Fastest Heroic
14:07* dylanowen101 Njord · estimated
Fortress timing
19:49 gcody Hill Fort

gcody

Loki · Blue
Win 995 +17
EAPM
25.2
Favorite unit
Raiding Cavalry
35 fielded
Largest army
126
First expansion
9:02
Age path
ForsetiClassical · Research start 4:03
BragiHeroic · Research start 17:39
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production126 military units
No post-game awards

dylanowen101

Odin · Pink
Loss 981 -17
EAPM
32.8
Favorite unit
Throwing Axeman
24 fielded
Largest army
108
First expansion
—
Age path
FreyjaClassical · Research start 3:05
NjordHeroic · Research start 12:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,400 total resource volume
Large army production108 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

gcody

Bought

No buys

Sold

No sells

Total player market volume0

dylanowen101

Bought

Food800

Sold

Wood600
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gcody

Army · 126

Units

Raiding Cavalry35
Throwing Axeman32
Hersir27
Berserk13
Troll12
Hirdman4
Battle Boar3
Buildings 9 types
House17
Great Hall4
Wall4
Ox Cart Building3
Town Center3
Longhouse2
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

dylanowen101

Army · 108

Units

Throwing Axeman24
Godi21
Berserk19
Jarl14
Hersir10
Raiding Cavalry9
Hirdman8
Portable Ram2
Mountain Giant1
Buildings 9 types
House69
Farm7
Great Hall4
Ox Cart Building4
Longhouse3
Armory2
Market2
Hill Fort1
Temple1
God powers 2 invoked
Great Hunt1
Walking Woods1