Advanced match analysis
alsome babyy vs jarodestebanconcha
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 3427
- Duration
- 27:44
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
alsome babyy
Tezcatlipoca · Elo 855 +17
27:44
Match length
Defeated
jarodestebanconcha
Loki · Elo 835 -17
52.9% win probability
Pre-match · alsome babyy favored
win probability 47.1%
Key momentsIn match order
alsome babyy
Tezcatlipoca · Blue- EAPM
- 23.0
- Favorite unit
- Tequihua Archer 94 fielded
- Largest army
- 189
- First expansion
- 6:35
Age path
MalinalxochitlClassical · Research start 3:36
CoyolxauhquiHeroic · Research start 12:05
XolotlMythic · Research start 18:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production189 military units
No post-game awards
jarodestebanconcha
Loki · Red- EAPM
- 25.3
- Favorite unit
- Throwing Axeman 23 fielded
- Largest army
- 72
- First expansion
- 7:31
Age path
ForsetiClassical · Est. start 3:56
BragiHeroic · Est. start 15:39
HelMythic · Research start 17:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,400 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
alsome babyy
Bought
No buys
Sold
No sells
Total player market volume0
jarodestebanconcha
Bought
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.