Replay-derived match flow, timings, and composition.

Advanced match analysis

CraggHack vs ImmorTaLiT

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2009
Duration
7:25
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Winner
CraggHack Ra · Elo 1933 +8
7:25 Match length
Defeated
ImmorTaLiT Loki · Elo 1714 -8
77.9% win probability Pre-match · CraggHack favored win probability 22.1%
Key momentsIn match order
First pressure
3:24 ImmorTaLiT Hersir trained
Fastest Classical
4:07* CraggHack Bast · estimated
Armory timing
6:33 CraggHack Armory
Market timing
6:35 CraggHack Market

CraggHack

Ra · Blue
Win 1933 +8
EAPM
79.8
Favorite unit
Axeman
17 fielded
Largest army
23
First expansion
—
Age path
BastClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

ImmorTaLiT

Loki · Red
Loss 1714 -8
EAPM
46.1
Favorite unit
Hersir
10 fielded
Largest army
12
First expansion
—
Age path
HeimdallClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CraggHack

Army · 23

Units

Axeman17
Spearman5
Sphinx1
Buildings 12 types
House12
Obelisk7
Barracks3
Granary3
Wall2
Armory1
Lumber Camp1
Market1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Eclipse1

ImmorTaLiT

Army · 12

Units

Hersir10
Berserk2
Buildings 6 types
Wall11
House5
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Spy1