Replay-derived match flow, timings, and composition.

Advanced match analysis

pcassim vs SHOOTER

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
24425
Duration
30:26
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Winner
pcassim Zeus · Elo 816 +34
30:26 Match length
Defeated
SHOOTER Loki · Elo 770 -16
56.6% win probability Pre-match · pcassim favored win probability 43.4%
Key momentsIn match order
First pressure
3:20 SHOOTER Hersir trained
Fastest Classical
4:16* SHOOTER Heimdall · estimated
Armory timing
4:46 SHOOTER Armory
First extra TC
5:36 pcassim Town Center
Fastest Heroic
12:40* pcassim Apollo · estimated
Fortress timing
13:18 pcassim Fortress
Market timing
18:17 pcassim Market
Fastest Mythic
22:56* pcassim Hephaestus · estimated

pcassim

Zeus · Blue
Win 816 +34
EAPM
35.9
Favorite unit
Hypaspist
181 fielded
Largest army
396
First expansion
5:36
Age path
HermesClassical · Research start 3:32
ApolloHeroic · Research start 11:25
HephaestusMythic · Research start 20:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production396 military units
No post-game awards

SHOOTER

Loki · Red
Loss 770 -16
EAPM
29.6
Favorite unit
Hersir
58 fielded
Largest army
230
First expansion
8:00
Age path
HeimdallClassical · Research start 3:16
NjordHeroic · Research start 13:45
HelMythic · Research start 24:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production230 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pcassim

Army · 396

Units

Hypaspist181
Hoplite133
Toxotes62
Petrobolos8
Jason4
Odysseus4
Bellerophon2
Heracles2
Buildings 11 types
Farm60
House16
Storehouse10
Military Academy6
Fortress4
Granary4
Temple3
Archery Range2
Town Center2
Armory1
Market1
God powers 2 invoked
Cease Fire1
Plenty Vault1

SHOOTER

Army · 230

Units

Hersir58
Throwing Axeman44
Jarl35
Raiding Cavalry30
Huskarl24
Portable Ram15
Einheri11
Hirdman5
Godi3
Mountain Giant3
Berserk1
Fire Giant1
Buildings 9 types
Farm43
House18
Ox Cart Building10
Hill Fort7
Great Hall3
Armory2
Longhouse2
Temple2
Town Center2
God powers 4 invoked
Walking Woods2
Nidhogg1
Undermine1