Advanced match analysis
pcassim vs SHOOTER
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 24425
- Duration
- 30:26
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
pcassim
Zeus · Elo 816 +34
30:26
Match length
Defeated
SHOOTER
Loki · Elo 770 -16
56.6% win probability
Pre-match · pcassim favored
win probability 43.4%
Key momentsIn match order
pcassim
Zeus · Blue- EAPM
- 35.9
- Favorite unit
- Hypaspist 181 fielded
- Largest army
- 396
- First expansion
- 5:36
Age path
HermesClassical · Research start 3:32
ApolloHeroic · Research start 11:25
HephaestusMythic · Research start 20:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production396 military units
No post-game awards
SHOOTER
Loki · Red- EAPM
- 29.6
- Favorite unit
- Hersir 58 fielded
- Largest army
- 230
- First expansion
- 8:00
Age path
HeimdallClassical · Research start 3:16
NjordHeroic · Research start 13:45
HelMythic · Research start 24:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production230 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.