Replay-derived match flow, timings, and composition.

Advanced match analysis

@0spooky vs RodriMG9894

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
7395
Duration
27:33
Patch
19.17020
Played
· 4 hours ago
Oasis map preview
MapOasis
Defeated
@0spooky Odin · Elo 1030 -12
27:33 Match length
Winner
RodriMG9894 Poseidon · Elo 1136 +12
35.2% win probability Pre-match · RodriMG9894 favored win probability 64.8%
Key momentsIn match order
First pressure
3:06 @0spooky Hersir trained
Fastest Classical
3:30* RodriMG9894 Hermes · estimated
Armory timing
8:03 RodriMG9894 Armory
Fastest Heroic
10:48* RodriMG9894 Dionysus · estimated
First extra TC
11:15 RodriMG9894 Town Center
Fortress timing
16:17 RodriMG9894 Fortress
Market timing
16:50 RodriMG9894 Market
Fastest Mythic
25:14* RodriMG9894 Artemis · estimated

@0spooky

Odin · Blue
Loss 1030 -12
EAPM
76.1
Favorite unit
Throwing Axeman
44 fielded
Largest army
212
First expansion
14:55
Age path
FreyjaClassical · Research start 2:49
SkadiHeroic · Research start 17:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling16 wall build events
Large army production212 military units
No post-game awards

RodriMG9894

Poseidon · Red
Win 1136 +12
EAPM
54.2
Favorite unit
Prodromos
76 fielded
Largest army
224
First expansion
11:15
Age path
HermesClassical · Research start 2:30
DionysusHeroic · Est. start 9:33
ArtemisMythic · Research start 23:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy2,800 total resource volume
Large army production224 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

@0spooky

Bought

No buys

Sold

No sells

Total player market volume0

RodriMG9894

Bought

No buys

Sold

Food600
Wood2,200
Total player market volume2,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

@0spooky

Army · 212

Units

Throwing Axeman44
Huskarl35
Jarl28
Hirdman20
Hersir18
Godi17
Raiding Cavalry15
Berserk14
Frost Giant14
Portable Ram6
Valkyrie1
Buildings 11 types
Farm45
House18
Wall16
Ox Cart Building11
Longhouse10
Great Hall6
Hill Fort4
Temple3
Sentry Tower2
Armory1
Town Center1
God powers 2 invoked
Forest Fire1
Frost1

RodriMG9894

Army · 224

Units

Prodromos76
Toxotes68
Hippeus39
Peltast18
Atalanta4
Petrobolos4
Theseus4
Helepolis3
Centaur2
Chimera2
Hippolyta2
Hetairos1
Polyphemus1
Buildings 12 types
Farm41
Wall29
House16
Storehouse11
Archery Range7
Stable6
Granary4
Armory2
Fortress2
Temple2
Town Center2
Market1
God powers 5 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1