Advanced match analysis
ItsxRayy + LasVegas vs Babo + Dorfbewohner
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 11208
- Duration
- 39:12
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeat
Team Elo 1218
ItsxRayy
Loki · Elo 1341 -14
LasVegas
Kronos · Elo 1094 -5
39:12
Match length
Victory
Team Elo 1388
Babo
Thor · Elo 1411 +9
Dorfbewohner
Isis · Elo 1364 +10
27.3% win probability
Pre-match · Babo + Dorfbewohner favored
win probability 72.7%
Key momentsIn match order
ItsxRayy
Loki · Blue · Team 1- EAPM
- 50.1
- Favorite unit
- Throwing Axeman 145 fielded
- Largest army
- 329
- First expansion
- 11:59
Age path
ForsetiClassical · Research start 3:34
BragiHeroic · Est. start 12:37
HelMythic · Est. start 33:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Large army production329 military units
No post-game awards
Babo
Thor · Red · Team 2- EAPM
- 60.4
- Favorite unit
- Throwing Axeman 60 fielded
- Largest army
- 238
- First expansion
- 13:03
Age path
FreyjaClassical · Est. start 3:08
SkadiHeroic · Est. start 13:51
BaldrMythic · Est. start 17:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling14 wall build events
Market economy1,600 total resource volume
Large army production238 military units
No post-game awards
LasVegas
Kronos · Yellow · Team 1- EAPM
- 35.6
- Favorite unit
- Arcus 103 fielded
- Largest army
- 400
- First expansion
- 10:20
Age path
PrometheusClassical · Est. start 4:00
HyperionHeroic · Est. start 13:27
HeliosMythic · Est. start 18:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling39 wall build events
Large army production400 military units
No post-game awards
Dorfbewohner
Isis · Green · Team 2- EAPM
- 37.1
- Favorite unit
- Chariot Archer 27 fielded
- Largest army
- 86
- First expansion
- 6:25
Age path
BastClassical · Research start 4:13
NephthysHeroic · Est. start 9:24
ThothMythic · Est. start 23:39
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Heavy walling62 wall build events
Market economy8,400 total resource volume
Large army production86 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,000 total volume›
ItsxRayy
Bought
No buys
Sold
No sells
Total player market volume0
Babo
Bought
Sold
No sells
Total player market volume1,600
LasVegas
Bought
No buys
Sold
No sells
Total player market volume0
Dorfbewohner
Bought
No buys
Sold
Total player market volume8,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.