Replay-derived match flow, timings, and composition.

Advanced match analysis

ItsxRayy + LasVegas vs Babo + Dorfbewohner

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
11208
Duration
39:12
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1218
ItsxRayy Loki · Elo 1341 -14
LasVegas Kronos · Elo 1094 -5
39:12 Match length
Victory Team Elo 1388
Babo Thor · Elo 1411 +9
Dorfbewohner Isis · Elo 1364 +10
27.3% win probability Pre-match · Babo + Dorfbewohner favored win probability 72.7%
Key momentsIn match order
First pressure
2:05 ItsxRayy Hersir trained
Armory timing
3:50 Babo Dwarven Armory
Fastest Classical
4:08* Babo Freyja · estimated
First extra TC
6:25 Dorfbewohner Town Center
Fastest Heroic
10:39* Dorfbewohner Nephthys · estimated
Fortress timing
11:42 Dorfbewohner Migdol Stronghold
Market timing
11:43 Dorfbewohner Market
Fastest Mythic
19:18* Babo Baldr · estimated

ItsxRayy

Loki · Blue · Team 1
Loss 1341 -14
EAPM
50.1
Favorite unit
Throwing Axeman
145 fielded
Largest army
329
First expansion
11:59
Age path
ForsetiClassical · Research start 3:34
BragiHeroic · Est. start 12:37
HelMythic · Est. start 33:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Large army production329 military units
No post-game awards

Babo

Thor · Red · Team 2
Win 1411 +9
EAPM
60.4
Favorite unit
Throwing Axeman
60 fielded
Largest army
238
First expansion
13:03
Age path
FreyjaClassical · Est. start 3:08
SkadiHeroic · Est. start 13:51
BaldrMythic · Est. start 17:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling14 wall build events
Market economy1,600 total resource volume
Large army production238 military units
No post-game awards

LasVegas

Kronos · Yellow · Team 1
Loss 1094 -5
EAPM
35.6
Favorite unit
Arcus
103 fielded
Largest army
400
First expansion
10:20
Age path
PrometheusClassical · Est. start 4:00
HyperionHeroic · Est. start 13:27
HeliosMythic · Est. start 18:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling39 wall build events
Large army production400 military units
No post-game awards

Dorfbewohner

Isis · Green · Team 2
Win 1364 +10
EAPM
37.1
Favorite unit
Chariot Archer
27 fielded
Largest army
86
First expansion
6:25
Age path
BastClassical · Research start 4:13
NephthysHeroic · Est. start 9:24
ThothMythic · Est. start 23:39
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Heavy walling62 wall build events
Market economy8,400 total resource volume
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,000 total volume

ItsxRayy

Bought

No buys

Sold

No sells

Total player market volume0

Babo

Bought

Food1,600

Sold

No sells

Total player market volume1,600

LasVegas

Bought

No buys

Sold

No sells

Total player market volume0

Dorfbewohner

Bought

No buys

Sold

Food4,500
Wood3,900
Total player market volume8,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ItsxRayy

Army · 329

Units

Throwing Axeman145
Huskarl42
Jarl34
Hirdman29
Hersir22
Portable Ram18
Raiding Cavalry16
Battle Boar13
Troll5
Berserk4
Fire Giant1
Buildings 10 types
Farm60
House21
Longhouse12
Hill Fort11
Ox Cart Building9
Sentry Tower6
Great Hall4
Town Center4
Armory1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1

Babo

Army · 238

Units

Throwing Axeman60
Jarl54
Huskarl35
Ballista24
Raiding Cavalry22
Godi16
Berserk9
Hersir6
Fire Giant4
Portable Ram4
Frost Giant2
Valkyrie2
Buildings 12 types
Farm27
House17
Wall14
Longhouse7
Great Hall5
Ox Cart Building5
Town Center5
Sentry Tower4
Dwarven Armory2
Hill Fort2
Market1
Temple1
God powers 6 invoked
Dwarven Mine2
Forest Fire1
Frost1
Ragnarok1
Titan Gate1

LasVegas

Army · 400

Units

Arcus103
Contarius93
Turma52
Cheiroballista48
Katapeltes34
Destroyer33
Murmillo22
Fanatic7
Fire Siphon5
Oracle3
Buildings 12 types
Wall39
Military Barracks26
Farm20
Counter Barracks19
Manor19
Sentry Tower5
Palace4
Town Center3
Market2
Armory1
Economic Guild1
Temple1
God powers 13 invoked
Valor9
Chaos2
Titan Gate1
Vortex1

Dorfbewohner

Army · 86

Units

Chariot Archer27
Axeman20
Spearman11
War Elephant10
Camel Rider7
Siege Tower6
Catapult3
Sphinx2
Buildings 18 types
Farm111
Wall62
House42
Granary16
Obelisk16
Market12
Mining Camp12
Migdol Stronghold11
Lumber Camp10
Siege Works8
Town Center8
Temple6
Barracks5
Sentry Tower5
Armory1
Monument To Soldiers1
Monument To Villagers1
Village Center1
God powers 6 invoked
Meteor2
Prosperity2
Ancestors1
Eclipse1