Advanced match analysis
HITMAN vs Kusipaa22
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 25884
- Duration
- 39:04
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
HITMAN
Zeus · Elo 701 -18
39:04
Match length
Winner
Kusipaa22
Hades · Elo 687 +18
52.0% win probability
Pre-match · HITMAN favored · Upset
win probability 48.0%
Key momentsIn match order
HITMAN
Zeus · Blue- EAPM
- 25.6
- Favorite unit
- Hoplite 297 fielded
- Largest army
- 428
- First expansion
- 31:48
Age path
AthenaClassical · Research start 4:48
ApolloHeroic · Research start 18:16
HephaestusMythic · Research start 25:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy7,500 total resource volume
Large army production428 military units
No post-game awards
Kusipaa22
Hades · Red- EAPM
- 24.3
- Favorite unit
- Toxotes 75 fielded
- Largest army
- 293
- First expansion
- 8:48
Age path
AresClassical · Research start 4:03
ApolloHeroic · Research start 11:57
HephaestusMythic · Research start 20:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production293 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,500 total volume›
HITMAN
Bought
No buys
Sold
Total player market volume7,500
Kusipaa22
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.