Replay-derived match flow, timings, and composition.

Advanced match analysis

HITMAN vs Kusipaa22

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
25884
Duration
39:04
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Defeated
HITMAN Zeus · Elo 701 -18
39:04 Match length
Winner
Kusipaa22 Hades · Elo 687 +18
52.0% win probability Pre-match · HITMAN favored · Upset win probability 48.0%
Key momentsIn match order
Fastest Classical
5:03* Kusipaa22 Ares · estimated
First pressure
5:52 HITMAN Military Academy
Armory timing
6:41 HITMAN Armory
First extra TC
8:48 Kusipaa22 Town Center
Fastest Heroic
13:12* Kusipaa22 Apollo · estimated
Market timing
15:25 Kusipaa22 Market
Fortress timing
16:58 Kusipaa22 Fortress
Fastest Mythic
22:53* Kusipaa22 Hephaestus · estimated

HITMAN

Zeus · Blue
Loss 701 -18
EAPM
25.6
Favorite unit
Hoplite
297 fielded
Largest army
428
First expansion
31:48
Age path
AthenaClassical · Research start 4:48
ApolloHeroic · Research start 18:16
HephaestusMythic · Research start 25:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy7,500 total resource volume
Large army production428 military units
No post-game awards

Kusipaa22

Hades · Red
Win 687 +18
EAPM
24.3
Favorite unit
Toxotes
75 fielded
Largest army
293
First expansion
8:48
Age path
AresClassical · Research start 4:03
ApolloHeroic · Research start 11:57
HephaestusMythic · Research start 20:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production293 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,500 total volume

HITMAN

Bought

No buys

Sold

Food4,700
Wood2,800
Total player market volume7,500

Kusipaa22

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HITMAN

Army · 428

Units

Hoplite297
Toxotes102
Myrmidon16
Jason5
Heracles3
Bellerophon2
Odysseus2
Hypaspist1
Buildings 12 types
Farm24
House16
Storehouse9
Military Academy5
Granary4
Wall4
Archery Range2
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 7 invoked
Bolt5
Plenty Vault1
Restoration1

Kusipaa22

Army · 293

Units

Toxotes75
Hypaspist60
Peltast45
Prodromos35
Gastraphetoros23
Hippeus20
Achilles11
Helepolis10
Cyclops5
Ajax4
Perseus3
Chiron1
Manticore1
Buildings 14 types
Farm33
Wall23
House20
Stable12
Storehouse11
Fortress9
Granary8
Archery Range7
Military Academy7
Temple4
Armory3
Market2
Town Center2
Wonder1
God powers 4 invoked
Pestilence1
Plenty Vault1
Sentinel1
Titan Gate1