Replay-derived match flow, timings, and composition.

Advanced match analysis

junioracrean vs Krakedile

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
27020
Duration
14:14
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
junioracrean Tsukuyomi · Elo 1252 -16
14:14 Match length
Winner
Krakedile Huitzilopochtli · Elo 1278 +16
46.3% win probability Pre-match · Krakedile favored win probability 53.7%
Key momentsIn match order
First pressure
3:28 Krakedile Warrior Priest trained
Fastest Classical
4:18* junioracrean Inari Okami · estimated
Armory timing
8:36 junioracrean Armory
Fastest Heroic
11:02* junioracrean Fujin · estimated
First extra TC
13:26 Krakedile Town Center

junioracrean

Tsukuyomi · Blue
Loss 1252 -16
EAPM
29.3
Favorite unit
Yumi Horse Archer
21 fielded
Largest army
30
First expansion
—
Age path
Inari OkamiClassical · Research start 3:33
FujinHeroic · Est. start 10:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Krakedile

Huitzilopochtli · Maroon
Win 1278 +16
EAPM
49.3
Favorite unit
Tlamanih Spearman
44 fielded
Largest army
76
First expansion
13:26
Age path
MalinalxochitlClassical · Est. start 3:36
CoatlicueHeroic · Research start 11:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

junioracrean

Army · 30

Units

Yumi Horse Archer21
Naginata Rider9
Buildings 7 types
Watermill8
House6
Stable Japanese5
Mining Camp Japanese2
Shrine Japanese2
Armory1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

Krakedile

Army · 76

Units

Tlamanih Spearman44
Tequihua Archer22
Warrior Priest7
Ayotochtli3
Buildings 9 types
House12
Calpulli6
Spike Trap5
War Hut4
Wall2
Armory1
Smoke Trap1
Temple1
Town Center1
God powers 2 invoked
Blood Pact1
Infestation1