Advanced match analysis
Matopornada1620 + That Sukxz + StnCldButters + GanjaGrimmjow vs valenvilap + mando6509 + JRMURPH + Twospookym8
- Queue
- Ranked 4v4 Supremacy
- Map
- Elysium
- Map Seed
- 2516
- Duration
- 10:54
- Patch
- 19.17020
- Played
- · 4 hours ago
Victory
Team Elo 1152
Matopornada1620
Zeus · Elo 1071 +13
That Sukxz
Zeus · Elo 1228 +7
StnCldButters
Odin · Elo 1141 +10
GanjaGrimmjow
Loki · Elo 1167 +9
10:54
Match length
Defeat
Team Elo 976
valenvilap
Demeter · Elo 1074 -13
mando6509
Kronos · Elo 1020 -11
JRMURPH
Loki · Elo 846 -5
Twospookym8
Ra · Elo 966 -34
73.4% win probability
Pre-match · Matopornada1620 + That Sukxz + StnCldButters + GanjaGrimmjow favored
win probability 26.6%
Key momentsIn match order
Matopornada1620
Zeus · Blue · Team 1- EAPM
- 31.6
- Favorite unit
- Hoplite 22 fielded
- Largest army
- 44
- First expansion
- 5:41
Age path
AthenaClassical · Research start 4:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
valenvilap
Demeter · Red · Team 2- EAPM
- 21.4
- Favorite unit
- Hoplite 5 fielded
- Largest army
- 9
- First expansion
- 5:32
Age path
AresClassical · Research start 3:48
AphroditeHeroic · Research start 9:05
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
That Sukxz
Zeus · Yellow · Team 1- EAPM
- 20.7
- Favorite unit
- Hippeus 19 fielded
- Largest army
- 27
- First expansion
- —
Age path
HermesClassical · Est. start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
mando6509
Kronos · Green · Team 2- EAPM
- 18.5
- Favorite unit
- Murmillo 9 fielded
- Largest army
- 20
- First expansion
- 7:00
Age path
PrometheusClassical · Est. start 2:26
HyperionHeroic · Est. start 7:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy500 total resource volume
No post-game awards
StnCldButters
Odin · Cyan · Team 1- EAPM
- 22.1
- Favorite unit
- Berserk 13 fielded
- Largest army
- 32
- First expansion
- —
Age path
HeimdallClassical · Est. start 5:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
JRMURPH
Loki · Pink · Team 2- EAPM
- 29.4
- Favorite unit
- Throwing Axeman 12 fielded
- Largest army
- 37
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling50 wall build events
No post-game awards
GanjaGrimmjow
Loki · Orange · Team 1- EAPM
- 33.8
- Favorite unit
- Throwing Axeman 65 fielded
- Largest army
- 74
- First expansion
- 7:05
Age path
HeimdallClassical · Research start 4:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy100 total resource volume
No post-game awards
Twospookym8
Ra · Maroon · Team 2- EAPM
- 11.6
- Favorite unit
- Slinger 10 fielded
- Largest army
- 21
- First expansion
- —
Age path
PtahClassical · Research start 5:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Matopornada1620
Bought
No buys
Sold
No sells
Total player market volume0
valenvilap
Bought
No buys
Sold
No sells
Total player market volume0
That Sukxz
Bought
No buys
Sold
No sells
Total player market volume0
mando6509
Bought
Sold
Total player market volume500
StnCldButters
Bought
No buys
Sold
No sells
Total player market volume0
JRMURPH
Bought
No buys
Sold
No sells
Total player market volume0
GanjaGrimmjow
Bought
Sold
No sells
Total player market volume100
Twospookym8
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Matopornada1620
Army · 44Units
Buildings ›8 types
God powers ›2 invoked
valenvilap
Army · 9Units
Buildings ›9 types
God powers ›1 invoked
That Sukxz
Army · 27Units
Buildings ›5 types
God powers ›1 invoked
mando6509
Army · 20Units
Buildings ›8 types
God powers ›11 invoked
StnCldButters
Army · 32Units
Buildings ›6 types
God powers ›3 invoked
JRMURPH
Army · 37Units
Buildings ›7 types
God powers ›None invoked
No god powers recorded.
GanjaGrimmjow
Army · 74Units
Buildings ›6 types
God powers ›1 invoked
Twospookym8
Army · 21Units
Buildings ›10 types
God powers ›None invoked
No god powers recorded.