Replay-derived match flow, timings, and composition.

Advanced match analysis

Matopornada1620 + That Sukxz + StnCldButters + GanjaGrimmjow vs valenvilap + mando6509 + JRMURPH + Twospookym8

Queue
Ranked 4v4 Supremacy
Map
Elysium
Map Seed
2516
Duration
10:54
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Victory Team Elo 1152
Matopornada1620 Zeus · Elo 1071 +13
That Sukxz Zeus · Elo 1228 +7
StnCldButters Odin · Elo 1141 +10
GanjaGrimmjow Loki · Elo 1167 +9
10:54 Match length
Defeat Team Elo 976
valenvilap Demeter · Elo 1074 -13
mando6509 Kronos · Elo 1020 -11
JRMURPH Loki · Elo 846 -5
Twospookym8 Ra · Elo 966 -34
73.4% win probability Pre-match · Matopornada1620 + That Sukxz + StnCldButters + GanjaGrimmjow favored win probability 26.6%
Key momentsIn match order
Fastest Classical
3:26* mando6509 Prometheus · estimated
First pressure
3:39 JRMURPH Hersir trained
First extra TC
5:32 valenvilap Town Center
Market timing
5:38 mando6509 Market
Armory timing
6:33 valenvilap Armory
Fastest Heroic
8:23* mando6509 Hyperion · estimated

Matopornada1620

Zeus · Blue · Team 1
Win 1071 +13
EAPM
31.6
Favorite unit
Hoplite
22 fielded
Largest army
44
First expansion
5:41
Age path
AthenaClassical · Research start 4:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

valenvilap

Demeter · Red · Team 2
Loss 1074 -13
EAPM
21.4
Favorite unit
Hoplite
5 fielded
Largest army
9
First expansion
5:32
Age path
AresClassical · Research start 3:48
AphroditeHeroic · Research start 9:05
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

That Sukxz

Zeus · Yellow · Team 1
Win 1228 +7
EAPM
20.7
Favorite unit
Hippeus
19 fielded
Largest army
27
First expansion
—
Age path
HermesClassical · Est. start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

mando6509

Kronos · Green · Team 2
Loss 1020 -11
EAPM
18.5
Favorite unit
Murmillo
9 fielded
Largest army
20
First expansion
7:00
Age path
PrometheusClassical · Est. start 2:26
HyperionHeroic · Est. start 7:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy500 total resource volume
No post-game awards

StnCldButters

Odin · Cyan · Team 1
Win 1141 +10
EAPM
22.1
Favorite unit
Berserk
13 fielded
Largest army
32
First expansion
—
Age path
HeimdallClassical · Est. start 5:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

JRMURPH

Loki · Pink · Team 2
Loss 846 -5
EAPM
29.4
Favorite unit
Throwing Axeman
12 fielded
Largest army
37
First expansion
—
Age path
HeimdallClassical · Est. start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling50 wall build events
No post-game awards

GanjaGrimmjow

Loki · Orange · Team 1
Win 1167 +9
EAPM
33.8
Favorite unit
Throwing Axeman
65 fielded
Largest army
74
First expansion
7:05
Age path
HeimdallClassical · Research start 4:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy100 total resource volume
No post-game awards

Twospookym8

Ra · Maroon · Team 2
Loss 966 -34
EAPM
11.6
Favorite unit
Slinger
10 fielded
Largest army
21
First expansion
—
Age path
PtahClassical · Research start 5:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Matopornada1620

Bought

No buys

Sold

No sells

Total player market volume0

valenvilap

Bought

No buys

Sold

No sells

Total player market volume0

That Sukxz

Bought

No buys

Sold

No sells

Total player market volume0

mando6509

Bought

Food100

Sold

Food200
Wood200
Total player market volume500

StnCldButters

Bought

No buys

Sold

No sells

Total player market volume0

JRMURPH

Bought

No buys

Sold

No sells

Total player market volume0

GanjaGrimmjow

Bought

Wood100

Sold

No sells

Total player market volume100

Twospookym8

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Matopornada1620

Army · 44

Units

Hoplite22
Toxotes20
Heracles1
Jason1
Buildings 8 types
House10
Granary4
Storehouse4
Archery Range2
Military Academy2
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

valenvilap

Army · 9

Units

Hoplite5
Hippeus3
Orpheus1
Buildings 9 types
Granary6
Storehouse5
House4
Military Academy3
Stable2
Town Center2
Archery Range1
Armory1
Temple1
God powers 1 invoked
Curse1

That Sukxz

Army · 27

Units

Hippeus19
Centaur7
Jason1
Buildings 5 types
House11
Granary4
Stable2
Storehouse1
Temple1
God powers 1 invoked
Bolt1

mando6509

Army · 20

Units

Murmillo9
Contarius5
Oracle4
Arcus2
Buildings 8 types
Manor3
Farm2
Military Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 11 invoked
Valor10
Chaos1

StnCldButters

Army · 32

Units

Berserk13
Hersir10
Throwing Axeman7
Raiding Cavalry2
Buildings 6 types
House6
Ox Cart Building5
Longhouse3
Armory1
Great Hall1
Temple1
God powers 3 invoked
Undermine2
Great Hunt1

JRMURPH

Army · 37

Units

Throwing Axeman12
Raiding Cavalry11
Hersir10
Hirdman2
Berserk1
Einheri1
Buildings 7 types
Wall50
House6
Longhouse4
Ox Cart Building2
Armory1
Great Hall1
Temple1
God powers None invoked

No god powers recorded.

GanjaGrimmjow

Army · 74

Units

Throwing Axeman65
Hersir9
Buildings 6 types
House8
Ox Cart Building5
Longhouse2
Market1
Temple1
Town Center1
God powers 1 invoked
Spy1

Twospookym8

Army · 21

Units

Slinger10
Mercenary8
Wadjet3
Buildings 10 types
House10
Obelisk3
Barracks2
Granary2
Lumber Camp1
Market1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.