Advanced match analysis
[SCF]HaKaNnN vs FlipperDawn3044
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 13972
- Duration
- 19:38
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
[SCF]HaKaNnN
Loki · Elo 1117 -13
19:38
Match length
Winner
FlipperDawn3044
Kronos · Elo 1202 +13
38.0% win probability
Pre-match · FlipperDawn3044 favored
win probability 62.0%
Key momentsIn match order
[SCF]HaKaNnN
Loki · Blue- EAPM
- 24.2
- Favorite unit
- Hirdman 19 fielded
- Largest army
- 58
- First expansion
- 18:55
Age path
HeimdallClassical · Est. start 4:00
BragiHeroic · Est. start 12:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling8 wall build events
No post-game awards
FlipperDawn3044
Kronos · Red- EAPM
- 30.7
- Favorite unit
- Contarius 59 fielded
- Largest army
- 99
- First expansion
- 8:06
Age path
PrometheusClassical · Est. start 3:02
HyperionHeroic · Est. start 9:55
AtlasMythic · Research start 17:34
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Large army production99 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.