Replay-derived match flow, timings, and composition.

Advanced match analysis

[SCF]HaKaNnN vs FlipperDawn3044

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
13972
Duration
19:38
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Defeated
[SCF]HaKaNnN Loki · Elo 1117 -13
19:38 Match length
Winner
FlipperDawn3044 Kronos · Elo 1202 +13
38.0% win probability Pre-match · FlipperDawn3044 favored win probability 62.0%
Key momentsIn match order
Fastest Classical
4:02* FlipperDawn3044 Prometheus · estimated
First pressure
4:40 FlipperDawn3044 Counter Barracks
First extra TC
8:06 FlipperDawn3044 Town Center
Armory timing
8:24 FlipperDawn3044 Armory
Fastest Heroic
11:10* FlipperDawn3044 Hyperion · estimated
Fortress timing
14:56 FlipperDawn3044 Palace
Fastest Mythic
19:34* FlipperDawn3044 Atlas · estimated

[SCF]HaKaNnN

Loki · Blue
Loss 1117 -13
EAPM
24.2
Favorite unit
Hirdman
19 fielded
Largest army
58
First expansion
18:55
Age path
HeimdallClassical · Est. start 4:00
BragiHeroic · Est. start 12:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling8 wall build events
No post-game awards

FlipperDawn3044

Kronos · Red
Win 1202 +13
EAPM
30.7
Favorite unit
Contarius
59 fielded
Largest army
99
First expansion
8:06
Age path
PrometheusClassical · Est. start 3:02
HyperionHeroic · Est. start 9:55
AtlasMythic · Research start 17:34
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Large army production99 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[SCF]HaKaNnN

Army · 58

Units

Hirdman19
Raiding Cavalry14
Throwing Axeman11
Godi7
Hersir5
Portable Ram2
Buildings 11 types
Farm27
House17
Wall8
Sentry Tower6
Hill Fort3
Longhouse3
Ox Cart Building3
Temple3
Great Hall2
Armory1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

FlipperDawn3044

Army · 99

Units

Contarius59
Satyr11
Oracle9
Promethean9
Katapeltes6
Turma3
Destroyer1
Oracle Hero1
Buildings 10 types
Farm12
Wall11
Manor8
Counter Barracks7
Military Barracks5
Town Center3
Temple2
Armory1
Economic Guild1
Palace1
God powers 13 invoked
Valor10
Deconstruction2
Chaos1