Replay-derived match flow, timings, and composition.

Advanced match analysis

chto vs Pruim veroveraar.

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
14517
Duration
14:28
Patch
19.17020
Played
· 4 hours ago
Midgard map preview
MapMidgard
Defeated
chto Kronos · Elo 830 -18
14:28 Match length
Winner
Pruim veroveraar. Poseidon · Elo 833 +18
49.6% win probability Pre-match · Pruim veroveraar. favored win probability 50.4%
Key momentsIn match order
Fastest Classical
3:39* chto Prometheus · estimated
First pressure
5:16 Pruim veroveraar. Stable
Armory timing
9:47 chto Armory
First extra TC
10:21 Pruim veroveraar. Town Center
Market timing
13:06 chto Market

chto

Kronos · Blue
Loss 830 -18
EAPM
23.2
Favorite unit
Turma
16 fielded
Largest army
29
First expansion
13:46
Age path
PrometheusClassical · Research start 2:39
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
No post-game awards

Pruim veroveraar.

Poseidon · Red
Win 833 +18
EAPM
27.5
Favorite unit
Toxotes
11 fielded
Largest army
21
First expansion
10:21
Age path
HermesClassical · Est. start 2:55
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chto

Army · 29

Units

Turma16
Katapeltes7
Oracle3
Promethean2
Murmillo1
Buildings 10 types
Wall16
Farm9
Manor5
Counter Barracks2
Market2
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 8 invoked
Valor7
Deconstruction1

Pruim veroveraar.

Army · 21

Units

Toxotes11
Hippeus6
Hoplite2
Atalanta1
Theseus1
Buildings 10 types
Farm16
House7
Storehouse4
Military Academy2
Town Center2
Archery Range1
Dock1
Granary1
Stable1
Temple1
God powers 1 invoked
Lure1