Replay-derived match flow, timings, and composition.

Advanced match analysis

Redvolt vs Nidhogg

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
17483
Duration
16:22
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeated
Redvolt Tsukuyomi · Elo 1075 -15
16:22 Match length
Winner
Nidhogg Loki · Elo 1125 +15
42.9% win probability Pre-match · Nidhogg favored win probability 57.1%
Key momentsIn match order
First pressure
3:26 Nidhogg Hersir trained
Fastest Classical
4:34* Redvolt Inari Okami · estimated
Armory timing
7:44 Redvolt Armory
First extra TC
8:22 Nidhogg Town Center
Fastest Heroic
12:12* Nidhogg Bragi · estimated
Fortress timing
13:13 Nidhogg Hill Fort

Redvolt

Tsukuyomi · Blue
Loss 1075 -15
EAPM
22.7
Favorite unit
Naginata Rider
15 fielded
Largest army
29
First expansion
10:02
Age path
Inari OkamiClassical · Research start 3:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Nidhogg

Loki · Red
Win 1125 +15
EAPM
41.3
Favorite unit
Throwing Axeman
13 fielded
Largest army
40
First expansion
8:22
Age path
ForsetiClassical · Est. start 3:35
BragiHeroic · Est. start 10:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Redvolt

Army · 29

Units

Naginata Rider15
Samurai8
Onna Musha4
Jorogumo2
Buildings 9 types
House10
Watermill8
Shrine Japanese6
Stable Japanese3
Armory2
Mining Camp Japanese2
Dojo1
Temple1
Town Center1
God powers 1 invoked
Swampland1

Nidhogg

Army · 40

Units

Throwing Axeman13
Hirdman8
Hersir7
Jarl4
Raiding Cavalry4
Battle Boar2
Godi2
Buildings 9 types
House13
Wall7
Ox Cart Building6
Great Hall3
Longhouse3
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1