Replay-derived match flow, timings, and composition.

Advanced match analysis

matudelro vs LordGamaX2919

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
13933
Duration
27:41
Patch
19.17020
Played
· 4 hours ago
Megalopolis map preview
MapMegalopolis
Winner
matudelro Hades · Elo 896 +17
27:41 Match length
Defeated
LordGamaX2919 Set · Elo 893 -17
50.4% win probability Pre-match · matudelro favored win probability 49.6%
Key momentsIn match order
Fastest Classical
4:05* matudelro Athena · estimated
First pressure
4:42 LordGamaX2919 Barracks
Armory timing
5:52 LordGamaX2919 Armory
First extra TC
6:22 matudelro Town Center
Market timing
10:12 matudelro Market
Fastest Heroic
13:41* LordGamaX2919 Nephthys · estimated
Fortress timing
14:12 matudelro Fortress

matudelro

Hades · Yellow
Win 896 +17
EAPM
41.8
Favorite unit
Hoplite
59 fielded
Largest army
157
First expansion
6:22
Age path
AthenaClassical · Research start 3:05
AphroditeHeroic · Research start 12:41
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom10 expansion build events
Market economy6,900 total resource volume
Large army production157 military units
No post-game awards

LordGamaX2919

Set · Red
Loss 893 -17
EAPM
28.5
Favorite unit
Slinger
37 fielded
Largest army
89
First expansion
8:00
Age path
AnubisClassical · Est. start 3:43
NephthysHeroic · Research start 12:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy2,000 total resource volume
Large army production89 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,900 total volume

matudelro

Bought

Food1,200

Sold

Food300
Wood5,400
Total player market volume6,900

LordGamaX2919

Bought

No buys

Sold

Wood2,000
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matudelro

Army · 157

Units

Hoplite59
Hippeus27
Peltast18
Petrobolos17
Toxotes15
Minotaur5
Prodromos5
Hypaspist3
Nemean Lion3
Achilles2
Ajax2
Chiron1
Buildings 12 types
Farm35
House18
Storehouse14
Town Center10
Military Academy8
Fortress6
Granary4
Stable4
Archery Range3
Temple3
Armory1
Market1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

LordGamaX2919

Army · 89

Units

Slinger37
Siege Tower11
Anubite10
Mercenary9
Axeman8
Mercenary Cavalry5
Spearman5
Camel Rider2
Chariot Archer1
Scorpion Man1
Buildings 16 types
House30
Farm22
Mining Camp7
Lumber Camp5
Barracks4
Granary4
Siege Works4
Temple4
Town Center3
Obelisk2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 6 invoked
Vision4
Ancestors1
Plague Of Serpents1