Advanced match analysis
matudelro vs LordGamaX2919
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 13933
- Duration
- 27:41
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
matudelro
Hades · Elo 896 +17
27:41
Match length
Defeated
LordGamaX2919
Set · Elo 893 -17
50.4% win probability
Pre-match · matudelro favored
win probability 49.6%
Key momentsIn match order
matudelro
Hades · Yellow- EAPM
- 41.8
- Favorite unit
- Hoplite 59 fielded
- Largest army
- 157
- First expansion
- 6:22
Age path
AthenaClassical · Research start 3:05
AphroditeHeroic · Research start 12:41
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom10 expansion build events
Market economy6,900 total resource volume
Large army production157 military units
No post-game awards
LordGamaX2919
Set · Red- EAPM
- 28.5
- Favorite unit
- Slinger 37 fielded
- Largest army
- 89
- First expansion
- 8:00
Age path
AnubisClassical · Est. start 3:43
NephthysHeroic · Research start 12:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy2,000 total resource volume
Large army production89 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,900 total volume›
matudelro
Bought
Sold
Total player market volume6,900
LordGamaX2919
Bought
No buys
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.