Replay-derived match flow, timings, and composition.

Advanced match analysis

Jarl Drago vs ImLegend

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
31731
Duration
29:04
Patch
19.17020
Played
· 4 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Jarl Drago Thor · Elo 1198 +19
29:04 Match length
Defeated
ImLegend Ra · Elo 1220 -19
46.8% win probability Pre-match · ImLegend favored · Upset win probability 53.2%
Key momentsIn match order
First pressure
2:48 Jarl Drago Hersir trained
Fastest Classical
4:33* Jarl Drago Forseti · estimated
First extra TC
5:01 ImLegend Town Center
Armory timing
5:31 ImLegend Armory
Fastest Heroic
10:07* ImLegend Sobek · estimated
Market timing
11:00 ImLegend Market
Fortress timing
11:17 Jarl Drago Hill Fort
Fastest Mythic
17:07* Jarl Drago Tyr · estimated

Jarl Drago

Thor · Blue
Win 1198 +19
EAPM
26.7
Favorite unit
Huskarl
70 fielded
Largest army
149
First expansion
9:41
Age path
ForsetiClassical · Est. start 3:33
BragiHeroic · Est. start 9:04
TyrMythic · Est. start 15:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy1,300 total resource volume
Large army production149 military units
No post-game awards

ImLegend

Ra · Grey
Loss 1220 -19
EAPM
41.7
Favorite unit
Chariot Archer
46 fielded
Largest army
181
First expansion
5:01
Age path
PtahClassical · Est. start 3:43
SobekHeroic · Research start 8:52
OsirisMythic · Est. start 16:00
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Large army production181 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Jarl Drago

Bought

Food500

Sold

Wood800
Total player market volume1,300

ImLegend

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jarl Drago

Army · 149

Units

Huskarl70
Throwing Axeman55
Hersir13
Berserk10
Raiding Cavalry1
Buildings 11 types
House26
Wall14
Farm13
Ox Cart Building7
Hill Fort5
Great Hall3
Town Center3
Dwarven Armory2
Longhouse2
Market1
Temple1
God powers 7 invoked
Dwarven Mine2
Healing Spring2
Fimbulwinter1
Flaming Weapons1
Titan Gate1

ImLegend

Army · 181

Units

Chariot Archer46
Camel Rider27
Axeman25
Spearman24
Catapult14
Mercenary Cavalry14
War Elephant13
Slinger12
Wadjet4
Siege Tower2
Buildings 16 types
Farm34
Wall28
House16
Armory11
Migdol Stronghold11
Lumber Camp9
Barracks8
Market8
Obelisk6
Mining Camp5
Temple4
Town Center4
Granary3
Siege Works3
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Locust Swarm1
Rain1
Shifting Sands1
Son Of Osiris1