Advanced match analysis
BRCwolf vs Din Djarin
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 2706
- Duration
- 29:02
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
BRCwolf
Oranos · Elo 969 +13
29:02
Match length
Defeated
Din Djarin
Freyr · Elo 866 -13
64.4% win probability
Pre-match · BRCwolf favored
win probability 35.6%
Key momentsIn match order
BRCwolf
Oranos · Blue- EAPM
- 51.6
- Favorite unit
- Fanatic 62 fielded
- Largest army
- 124
- First expansion
- 15:37
Age path
PrometheusClassical · Est. start 2:38
HyperionHeroic · Est. start 9:04
HeliosMythic · Research start 15:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production124 military units
No post-game awards
Din Djarin
Freyr · Red- EAPM
- 27.5
- Favorite unit
- Huskarl 71 fielded
- Largest army
- 132
- First expansion
- 8:55
Age path
UllrClassical · Research start 5:00
AegirHeroic · Research start 12:55
VidarMythic · Research start 15:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom8 expansion build events
Heavy walling56 wall build events
Market economy300 total resource volume
Large army production132 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
BRCwolf
Bought
No buys
Sold
No sells
Total player market volume0
Din Djarin
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.