Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs Din Djarin

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
2706
Duration
29:02
Patch
19.17020
Played
· 4 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
BRCwolf Oranos · Elo 969 +13
29:02 Match length
Defeated
Din Djarin Freyr · Elo 866 -13
64.4% win probability Pre-match · BRCwolf favored win probability 35.6%
Key momentsIn match order
First pressure
3:26 BRCwolf Military Barracks
Fastest Classical
3:38* BRCwolf Prometheus · estimated
Armory timing
7:34 BRCwolf Armory
First extra TC
8:55 Din Djarin Town Center
Fastest Heroic
10:19* BRCwolf Hyperion · estimated
Fortress timing
13:28 BRCwolf Palace
Fastest Mythic
17:07* BRCwolf Helios · estimated
Market timing
21:06 BRCwolf Market

BRCwolf

Oranos · Blue
Win 969 +13
EAPM
51.6
Favorite unit
Fanatic
62 fielded
Largest army
124
First expansion
15:37
Age path
PrometheusClassical · Est. start 2:38
HyperionHeroic · Est. start 9:04
HeliosMythic · Research start 15:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production124 military units
No post-game awards

Din Djarin

Freyr · Red
Loss 866 -13
EAPM
27.5
Favorite unit
Huskarl
71 fielded
Largest army
132
First expansion
8:55
Age path
UllrClassical · Research start 5:00
AegirHeroic · Research start 12:55
VidarMythic · Research start 15:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom8 expansion build events
Heavy walling56 wall build events
Market economy300 total resource volume
Large army production132 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Din Djarin

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 124

Units

Fanatic62
Murmillo25
Fire Siphon14
Cheiroballista7
Destroyer5
Oracle Hero5
Satyr3
Turma2
Oracle1
Buildings 12 types
Farm22
Palace9
Manor8
Sky Passage8
Market3
Armory2
Counter Barracks2
Economic Guild2
Military Barracks2
Town Center2
Mirror Tower1
Temple1
God powers 15 invoked
Valor8
Shockwave3
Chaos2
Vortex2

Din Djarin

Army · 132

Units

Huskarl71
Berserk39
Portable Ram18
Fafnir4
Buildings 11 types
Wall56
House18
Town Center8
Hill Fort7
Sentry Tower4
Longhouse3
Temple3
Ox Cart Building2
Armory1
Great Hall1
Market1
God powers 5 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1
Titan Gate1