Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr-Heaven23 vs Monkey idi nahui

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
30718
Duration
20:37
Patch
19.17020
Played
· 4 hours ago
Yellow River map preview
MapYellow River
Defeated
Dr-Heaven23 Zeus · Elo 985 -25
20:37 Match length
Winner
Monkey idi nahui Poseidon · Elo 1057 +14
39.8% win probability Pre-match · Monkey idi nahui favored win probability 60.2%
Key momentsIn match order
Fastest Classical
3:33* Monkey idi nahui Hermes · estimated
First pressure
3:53 Monkey idi nahui Stable
First extra TC
6:18 Dr-Heaven23 Town Center
Armory timing
8:18 Monkey idi nahui Armory
Market timing
14:11 Monkey idi nahui Market
Fastest Heroic
17:07* Dr-Heaven23 Dionysus · estimated
Fortress timing
17:36 Dr-Heaven23 Fortress

Dr-Heaven23

Zeus · Blue
Loss 985 -25
EAPM
68.3
Favorite unit
Hoplite
36 fielded
Largest army
93
First expansion
6:18
Age path
HermesClassical · Research start 3:42
DionysusHeroic · Research start 15:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling27 wall build events
Large army production93 military units
No post-game awards

Monkey idi nahui

Poseidon · Red
Win 1057 +14
EAPM
72.7
Favorite unit
Hippeus
60 fielded
Largest army
78
First expansion
12:05
Age path
HermesClassical · Est. start 2:33
DionysusHeroic · Est. start 17:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy1,900 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

Dr-Heaven23

Bought

No buys

Sold

No sells

Total player market volume0

Monkey idi nahui

Bought

Food1,200

Sold

Wood700
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr-Heaven23

Army · 93

Units

Hoplite36
Toxotes36
Hypaspist11
Hippeus4
Heracles2
Jason2
Centaur1
Odysseus1
Buildings 13 types
Farm27
Wall27
House9
Granary4
Military Academy4
Storehouse4
Archery Range2
Stable2
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 2 invoked
Bronze1
Cease Fire1

Monkey idi nahui

Army · 78

Units

Hippeus60
Centaur14
Atalanta2
Theseus2
Buildings 10 types
Farm25
Wall20
House16
Storehouse7
Stable6
Granary5
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1