Advanced match analysis
MaxAO + XxmelfexX vs Williamallas + Old Fashioned
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 5221
- Duration
- 16:55
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeat
Team Elo 1380
MaxAO
Loki · Elo 1396 -17
XxmelfexX
Poseidon · Elo 1365 -16
16:55
Match length
Victory
Team Elo 1403
Williamallas
Isis · Elo 1301 +21
Old Fashioned
Zeus · Elo 1505 +12
46.7% win probability
Pre-match · Williamallas + Old Fashioned favored
win probability 53.3%
Key momentsIn match order
MaxAO
Loki · Blue · Team 1- EAPM
- 43.8
- Favorite unit
- Hersir 24 fielded
- Largest army
- 72
- First expansion
- —
Age path
ForsetiClassical · Est. start 3:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Williamallas
Isis · Red · Team 2- EAPM
- 43.1
- Favorite unit
- Spearman 47 fielded
- Largest army
- 66
- First expansion
- —
Age path
BastClassical · Est. start 4:05
NephthysHeroic · Research start 13:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
XxmelfexX
Poseidon · Yellow · Team 1- EAPM
- 69.7
- Favorite unit
- Hippeus 19 fielded
- Largest army
- 30
- First expansion
- 11:47
Age path
HermesClassical · Research start 2:35
DionysusHeroic · Est. start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
Old Fashioned
Zeus · Green · Team 2- EAPM
- 47.8
- Favorite unit
- Toxotes 51 fielded
- Largest army
- 87
- First expansion
- —
Age path
AthenaClassical · Research start 3:07
DionysusHeroic · Est. start 14:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production87 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.