Replay-derived match flow, timings, and composition.

Advanced match analysis

MaxAO + XxmelfexX vs Williamallas + Old Fashioned

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
5221
Duration
16:55
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Defeat Team Elo 1380
MaxAO Loki · Elo 1396 -17
XxmelfexX Poseidon · Elo 1365 -16
16:55 Match length
Victory Team Elo 1403
Williamallas Isis · Elo 1301 +21
Old Fashioned Zeus · Elo 1505 +12
46.7% win probability Pre-match · Williamallas + Old Fashioned favored win probability 53.3%
Key momentsIn match order
Fastest Classical
3:35* XxmelfexX Hermes · estimated
First pressure
3:45 XxmelfexX Stable
Armory timing
9:43 Old Fashioned Armory
First extra TC
11:47 XxmelfexX Town Center
Fastest Heroic
13:27* XxmelfexX Dionysus · estimated
Fortress timing
13:28 XxmelfexX Fortress

MaxAO

Loki · Blue · Team 1
Loss 1396 -17
EAPM
43.8
Favorite unit
Hersir
24 fielded
Largest army
72
First expansion
—
Age path
ForsetiClassical · Est. start 3:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Williamallas

Isis · Red · Team 2
Win 1301 +21
EAPM
43.1
Favorite unit
Spearman
47 fielded
Largest army
66
First expansion
—
Age path
BastClassical · Est. start 4:05
NephthysHeroic · Research start 13:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

XxmelfexX

Poseidon · Yellow · Team 1
Loss 1365 -16
EAPM
69.7
Favorite unit
Hippeus
19 fielded
Largest army
30
First expansion
11:47
Age path
HermesClassical · Research start 2:35
DionysusHeroic · Est. start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Old Fashioned

Zeus · Green · Team 2
Win 1505 +12
EAPM
47.8
Favorite unit
Toxotes
51 fielded
Largest army
87
First expansion
—
Age path
AthenaClassical · Research start 3:07
DionysusHeroic · Est. start 14:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production87 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MaxAO

Army · 72

Units

Hersir24
Hirdman22
Raiding Cavalry14
Throwing Axeman7
Troll5
Buildings 8 types
House13
Farm12
Longhouse7
Great Hall5
Ox Cart Building3
Wall3
Temple2
Armory1
God powers 2 invoked
Healing Spring1
Spy1

Williamallas

Army · 66

Units

Spearman47
Sphinx10
Axeman9
Buildings 12 types
House16
Obelisk15
Granary6
Barracks5
Mining Camp2
Monument To Soldiers2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Villagers1
Temple1
God powers 2 invoked
Ancestors1
Eclipse1

XxmelfexX

Army · 30

Units

Hippeus19
Hypaspist4
Theseus2
Toxotes2
Atalanta1
Hippolyta1
Peltast1
Buildings 10 types
House13
Granary5
Military Academy3
Stable3
Storehouse3
Town Center2
Archery Range1
Armory1
Fortress1
Temple1
God powers 1 invoked
Cease Fire1

Old Fashioned

Army · 87

Units

Toxotes51
Hippeus22
Minotaur8
Heracles2
Jason2
Odysseus1
Prodromos1
Buildings 8 types
House13
Storehouse8
Granary6
Stable5
Archery Range4
Wall2
Armory1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1