Replay-derived match flow, timings, and composition.

Advanced match analysis

Vega vs Harald_FineHair

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
31522
Duration
16:03
Patch
19.17020
Played
· 4 hours ago
Anatolia map preview
MapAnatolia
Defeated
Vega Quetzalcoatl · Elo 1875 -5
16:03 Match length
Winner
Harald_FineHair Ra · Elo 2179 +5
14.8% win probability Pre-match · Harald_FineHair favored win probability 85.2%
Key momentsIn match order
First pressure
4:35 Vega Warrior Priest trained
Fastest Classical
5:25* Harald_FineHair Ptah · estimated
Market timing
5:41 Harald_FineHair Market
Armory timing
5:41 Harald_FineHair Armory
Fastest Heroic
10:31* Vega Coatlicue · estimated
Fortress timing
11:00 Harald_FineHair Migdol Stronghold
Fastest Mythic
14:00* Harald_FineHair Horus · estimated

Vega

Quetzalcoatl · Blue
Loss 1875 -5
EAPM
54.7
Favorite unit
Ocelotl Warrior
136 fielded
Largest army
250
First expansion
—
Age path
PatecatlClassical · Est. start 4:40
CoatlicueHeroic · Est. start 9:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment5 dock build events
Market economy1,000 total resource volume
Large army production250 military units
No post-game awards

Harald_FineHair

Ra · Red
Win 2179 +5
EAPM
70.1
Favorite unit
Slinger
75 fielded
Largest army
137
First expansion
—
Age path
PtahClassical · Research start 4:25
SekhmetHeroic · Est. start 9:24
HorusMythic · Est. start 12:00
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment6 dock build events
Market economy500 total resource volume
Large army production137 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Vega

Bought

Food400
Wood100

Sold

Food100
Wood400
Total player market volume1,000

Harald_FineHair

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vega

Army · 250

Units

Ocelotl Warrior136
Eagle Warrior70
Tequihua Archer30
Warrior Priest7
Atlatl Siege Canoe3
Arrow Canoe2
Tepoztli Canoe2
Buildings 8 types
House19
Calpulli6
Nobles Hut6
Dock5
War Hut3
Armory2
Temple2
Market1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

Harald_FineHair

Army · 137

Units

Slinger75
Axeman48
Siege Tower6
Spearman6
Kebenit1
Ramming Galley1
Buildings 15 types
House18
Dock6
Mining Camp6
Barracks5
Lumber Camp4
Obelisk4
Armory3
Migdol Stronghold2
Siege Works2
Granary1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Citadel1
Rain1