Advanced match analysis
Vega vs Harald_FineHair
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 31522
- Duration
- 16:03
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Vega
Quetzalcoatl · Elo 1875 -5
16:03
Match length
Winner
Harald_FineHair
Ra · Elo 2179 +5
14.8% win probability
Pre-match · Harald_FineHair favored
win probability 85.2%
Key momentsIn match order
Vega
Quetzalcoatl · Blue- EAPM
- 54.7
- Favorite unit
- Ocelotl Warrior 136 fielded
- Largest army
- 250
- First expansion
- —
Age path
PatecatlClassical · Est. start 4:40
CoatlicueHeroic · Est. start 9:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment5 dock build events
Market economy1,000 total resource volume
Large army production250 military units
No post-game awards
Harald_FineHair
Ra · Red- EAPM
- 70.1
- Favorite unit
- Slinger 75 fielded
- Largest army
- 137
- First expansion
- —
Age path
PtahClassical · Research start 4:25
SekhmetHeroic · Est. start 9:24
HorusMythic · Est. start 12:00
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment6 dock build events
Market economy500 total resource volume
Large army production137 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Vega
Bought
Sold
Total player market volume1,000
Harald_FineHair
Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.