Replay-derived match flow, timings, and composition.

Advanced match analysis

Curupira007 + fearless vs Test1 + yougood12345

Queue
Ranked 2v2 Supremacy
Map
Mount Olympus
Map Seed
426
Duration
18:41
Patch
19.17020
Played
· 4 hours ago
Mount Olympus map preview
MapMount Olympus
Victory Team Elo 1125
Curupira007 Susanoo · Elo 1021 +5
fearless Zeus · Elo 1229 +2
18:41 Match length
Defeat Team Elo 732
Test1 Tsukuyomi · Elo 655 -2
yougood12345 Hades · Elo 808 -5
90.6% win probability Pre-match · Curupira007 + fearless favored win probability 9.4%
Key momentsIn match order
First pressure
4:10 Curupira007 Stable Japanese
Fastest Classical
4:22* fearless Athena · estimated
First extra TC
4:32 fearless Town Center
Armory timing
6:33 fearless Armory
Fastest Heroic
8:55* fearless Apollo · estimated
Fortress timing
11:53 Curupira007 Castle

Curupira007

Susanoo · Blue · Team 1
Win 1021 +5
EAPM
29.9
Favorite unit
Yumi Horse Archer
15 fielded
Total score
29,633
Military score
12,980
Economic score
15,171
Kills score
1,549
Units killed
50
Units lost
19
Buildings razed
5
Largest army
43
First expansion
10:05
Age path
Inari OkamiClassical · Est. start 3:28
FujinHeroic · Est. start 9:02
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Test1

Tsukuyomi · Grey · Team 2
Loss 655 -2
EAPM
11.1
Favorite unit
Bushi
6 fielded
Total score
22,830
Military score
9,850
Economic score
12,517
Kills score
463
Units killed
16
Units lost
43
Buildings razed
0
Largest army
23
First expansion
9:02
Age path
Ame No UzumeClassical · Research start 4:50
HachimanHeroic · Research start 14:55
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

fearless

Zeus · Yellow · Team 1
Win 1229 +2
EAPM
30.3
Favorite unit
Hypaspist
41 fielded
Total score
40,517
Military score
17,937
Economic score
20,826
Kills score
1,766
Units killed
63
Units lost
30
Buildings razed
11
Largest army
103
First expansion
4:32
Age path
AthenaClassical · Research start 3:22
ApolloHeroic · Research start 7:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production103 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

yougood12345

Hades · Green · Team 2
Loss 808 -5
EAPM
24.4
Favorite unit
Toxotes
26 fielded
Total score
27,001
Military score
9,633
Economic score
16,637
Kills score
731
Units killed
33
Units lost
68
Buildings razed
1
Largest army
34
First expansion
5:18
Age path
AresClassical · Research start 4:02
ApolloHeroic · Research start 12:56
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Curupira007

Army · 43

Units

Yumi Horse Archer15
Naginata Rider11
Bushi6
Daimyo5
Jorogumo2
Kitsune2
Oni2
Buildings 11 types
Farm16
House13
Watermill9
Stable Japanese6
Guardhouse4
Shrine Japanese4
Mining Camp Japanese3
Armory1
Castle1
Temple1
Town Center1
God powers 1 invoked
Smiting Gust1

Test1

Army · 23

Units

Bushi6
Onna Musha6
Yari Spearman4
Tengu3
Daimyo1
Kamaitachi1
Naginata Rider1
Yumi Horse Archer1
Buildings 13 types
Farm14
House10
Shrine Japanese8
Temple3
Watermill3
Mining Camp Japanese2
Town Center2
Armory1
Castle1
Dojo1
Guardhouse1
Sentry Tower1
Stable Japanese1
God powers 2 invoked
Goshinboku1
New Moon1

fearless

Army · 103

Units

Hypaspist41
Peltast32
Hoplite15
Toxotes7
Petrobolos3
Heracles2
Jason2
Odysseus1
Buildings 11 types
House17
Farm12
Granary9
Wall8
Archery Range7
Storehouse7
Military Academy6
Armory2
Fortress2
Town Center2
Temple1
God powers None invoked

No god powers recorded.

yougood12345

Army · 34

Units

Toxotes26
Cyclops3
Achilles2
Ajax2
Chiron1
Buildings 11 types
Farm14
House12
Storehouse7
Wall6
Archery Range3
Granary3
Sentry Tower3
Temple2
Town Center2
Armory1
Fortress1
God powers 3 invoked
Pestilence1
Sentinel1
Underworld Passage1