Advanced match analysis
Curupira007 + fearless vs Test1 + yougood12345
- Queue
- Ranked 2v2 Supremacy
- Map
- Mount Olympus
- Map Seed
- 426
- Duration
- 18:41
- Patch
- 19.17020
- Played
- · 4 hours ago
Victory
Team Elo 1125
Curupira007
Susanoo · Elo 1021 +5
fearless
Zeus · Elo 1229 +2
18:41
Match length
Defeat
Team Elo 732
Test1
Tsukuyomi · Elo 655 -2
yougood12345
Hades · Elo 808 -5
90.6% win probability
Pre-match · Curupira007 + fearless favored
win probability 9.4%
Key momentsIn match order
Curupira007
Susanoo · Blue · Team 1- EAPM
- 29.9
- Favorite unit
- Yumi Horse Archer 15 fielded
- Total score
- 29,633
- Military score
- 12,980
- Economic score
- 15,171
- Kills score
- 1,549
- Units killed
- 50
- Units lost
- 19
- Buildings razed
- 5
- Largest army
- 43
- First expansion
- 10:05
Age path
Inari OkamiClassical · Est. start 3:28
FujinHeroic · Est. start 9:02
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Test1
Tsukuyomi · Grey · Team 2- EAPM
- 11.1
- Favorite unit
- Bushi 6 fielded
- Total score
- 22,830
- Military score
- 9,850
- Economic score
- 12,517
- Kills score
- 463
- Units killed
- 16
- Units lost
- 43
- Buildings razed
- 0
- Largest army
- 23
- First expansion
- 9:02
Age path
Ame No UzumeClassical · Research start 4:50
HachimanHeroic · Research start 14:55
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
fearless
Zeus · Yellow · Team 1- EAPM
- 30.3
- Favorite unit
- Hypaspist 41 fielded
- Total score
- 40,517
- Military score
- 17,937
- Economic score
- 20,826
- Kills score
- 1,766
- Units killed
- 63
- Units lost
- 30
- Buildings razed
- 11
- Largest army
- 103
- First expansion
- 4:32
Age path
AthenaClassical · Research start 3:22
ApolloHeroic · Research start 7:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production103 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
yougood12345
Hades · Green · Team 2- EAPM
- 24.4
- Favorite unit
- Toxotes 26 fielded
- Total score
- 27,001
- Military score
- 9,633
- Economic score
- 16,637
- Kills score
- 731
- Units killed
- 33
- Units lost
- 68
- Buildings razed
- 1
- Largest army
- 34
- First expansion
- 5:18
Age path
AresClassical · Research start 4:02
ApolloHeroic · Research start 12:56
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Curupira007
Army · 43Units
Buildings ›11 types
God powers ›1 invoked
Test1
Army · 23Units
Buildings ›13 types
God powers ›2 invoked
fearless
Army · 103Units
Buildings ›11 types
God powers ›None invoked
No god powers recorded.