Advanced match analysis
Ok1nava vs xxgardenxx7
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 3809
- Duration
- 29:09
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Ok1nava
Poseidon · Elo 546 +22
29:09
Match length
Defeated
xxgardenxx7
Hades · Elo 618 -45
39.8% win probability
Pre-match · xxgardenxx7 favored · Upset
win probability 60.2%
Key momentsIn match order
Ok1nava
Poseidon · Blue- EAPM
- 55.2
- Favorite unit
- Hippeus 270 fielded
- Largest army
- 278
- First expansion
- 9:19
Age path
HermesClassical · Research start 3:01
DionysusHeroic · Research start 9:41
ArtemisMythic · Research start 22:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Market economy1,700 total resource volume
Large army production278 military units
No post-game awards
xxgardenxx7
Hades · Red- EAPM
- 23.6
- Favorite unit
- Hoplite 31 fielded
- Largest army
- 109
- First expansion
- 11:28
Age path
AresClassical · Research start 5:01
ApolloHeroic · Research start 9:53
HephaestusMythic · Research start 20:32
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling35 wall build events
Water commitment3 dock build events
Market economy7,500 total resource volume
Large army production109 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 9,200 total volume›
Ok1nava
Bought
Sold
Total player market volume1,700
xxgardenxx7
Bought
No buys
Sold
Total player market volume7,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.