Replay-derived match flow, timings, and composition.

Advanced match analysis

Ok1nava vs xxgardenxx7

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
3809
Duration
29:09
Patch
19.17020
Played
· 4 hours ago
Anatolia map preview
MapAnatolia
Winner
Ok1nava Poseidon · Elo 546 +22
29:09 Match length
Defeated
xxgardenxx7 Hades · Elo 618 -45
39.8% win probability Pre-match · xxgardenxx7 favored · Upset win probability 60.2%
Key momentsIn match order
Fastest Classical
4:01* Ok1nava Hermes · estimated
Armory timing
5:57 Ok1nava Armory
First pressure
6:30 xxgardenxx7 Archery Range
Market timing
6:34 xxgardenxx7 Market
First extra TC
9:19 Ok1nava Town Center
Fastest Heroic
10:56* Ok1nava Dionysus · estimated
Fortress timing
13:24 xxgardenxx7 Fortress
Fastest Mythic
22:32* xxgardenxx7 Hephaestus · estimated

Ok1nava

Poseidon · Blue
Win 546 +22
EAPM
55.2
Favorite unit
Hippeus
270 fielded
Largest army
278
First expansion
9:19
Age path
HermesClassical · Research start 3:01
DionysusHeroic · Research start 9:41
ArtemisMythic · Research start 22:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Market economy1,700 total resource volume
Large army production278 military units
No post-game awards

xxgardenxx7

Hades · Red
Loss 618 -45
EAPM
23.6
Favorite unit
Hoplite
31 fielded
Largest army
109
First expansion
11:28
Age path
AresClassical · Research start 5:01
ApolloHeroic · Research start 9:53
HephaestusMythic · Research start 20:32
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling35 wall build events
Water commitment3 dock build events
Market economy7,500 total resource volume
Large army production109 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,200 total volume

Ok1nava

Bought

Food1,000

Sold

Wood700
Total player market volume1,700

xxgardenxx7

Bought

No buys

Sold

Food2,400
Wood5,100
Total player market volume7,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ok1nava

Army · 278

Units

Hippeus270
Atalanta3
Theseus3
Hippolyta1
Polyphemus1
Buildings 10 types
Farm36
House18
Storehouse17
Stable16
Temple4
Town Center4
Armory1
Dock1
Fortress1
Market1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

xxgardenxx7

Army · 109

Units

Hoplite31
Toxotes31
Manticore21
Gastraphetoros16
Petrobolos10
Buildings 14 types
Wall35
House21
Farm12
Storehouse8
Dock3
Archery Range2
Armory2
Granary2
Market2
Military Academy2
Fortress1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Plenty Vault1
Sentinel1
Titan Gate1
Underworld Passage1