Replay-derived match flow, timings, and composition.

Advanced match analysis

Roling one vs sebmayer996

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
1462
Duration
23:41
Patch
19.17020
Played
· 4 hours ago
Yellow River map preview
MapYellow River
Winner
Roling one Oranos · Elo 1203 +20
23:41 Match length
Defeated
sebmayer996 Isis · Elo 1241 -20
44.6% win probability Pre-match · sebmayer996 favored · Upset win probability 55.4%
Key momentsIn match order
Fastest Classical
4:11* sebmayer996 Bast · estimated
First extra TC
4:31 sebmayer996 Town Center
Market timing
6:10 sebmayer996 Market
First pressure
7:18 Roling one Military Barracks
Armory timing
9:09 Roling one Armory
Fastest Heroic
9:11* sebmayer996 Sobek · estimated
Fortress timing
9:31 sebmayer996 Migdol Stronghold
Fastest Mythic
15:44* sebmayer996 Osiris · estimated

Roling one

Oranos · Blue
Win 1203 +20
EAPM
40.1
Favorite unit
Katapeltes
72 fielded
Largest army
222
First expansion
5:06
Age path
PrometheusClassical · Est. start 3:24
HyperionHeroic · Est. start 10:39
HekateMythic · Est. start 15:33
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production222 military units
No post-game awards

sebmayer996

Isis · Red
Loss 1241 -20
EAPM
61.4
Favorite unit
Chariot Archer
73 fielded
Largest army
161
First expansion
4:31
Age path
BastClassical · Research start 3:11
SobekHeroic · Research start 7:56
OsirisMythic · Research start 13:44
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling59 wall build events
Market economy3,100 total resource volume
Large army production161 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

Roling one

Bought

No buys

Sold

Food1,500
Total player market volume1,500

sebmayer996

Bought

Food700

Sold

Food200
Wood2,200
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roling one

Army · 222

Units

Katapeltes72
Contarius45
Turma35
Arcus25
Destroyer19
Murmillo18
Oracle6
Fanatic2
Buildings 11 types
Farm28
Counter Barracks8
Manor8
Military Barracks7
Sky Passage5
Economic Guild2
Market2
Town Center2
Armory1
Palace1
Temple1
God powers 17 invoked
Valor13
Chaos2
Shockwave1
Tartarian Gate1

sebmayer996

Army · 161

Units

Chariot Archer73
Camel Rider70
Catapult7
Petsuchos4
Axeman3
Siege Tower3
War Elephant1
Buildings 18 types
Wall59
Farm30
House22
Sentry Tower15
Obelisk14
Barracks8
Granary8
Lumber Camp8
Mining Camp6
Market4
Migdol Stronghold4
Siege Works4
Town Center3
Armory2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Eclipse1
Locust Swarm1
Prosperity1
Son Of Osiris1