Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs c7277392

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
3841
Duration
23:50
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Winner
supdood Odin · Elo 1117 +15
23:50 Match length
Defeated
c7277392 Susanoo · Elo 1066 -15
57.3% win probability Pre-match · supdood favored win probability 42.7%
Key momentsIn match order
First pressure
3:38 supdood Hersir trained
Fastest Classical
4:28* c7277392 Inari Okami · estimated
First extra TC
7:22 supdood Town Center
Armory timing
10:39 supdood Armory
Market timing
12:06 supdood Market
Fortress timing
12:40 c7277392 Castle
Fastest Heroic
13:36* c7277392 Raijin · estimated
Fastest Mythic
20:33* supdood Tyr · estimated

supdood

Odin · Blue
Win 1117 +15
EAPM
53.9
Favorite unit
Hersir
25 fielded
Largest army
95
First expansion
7:22
Age path
FreyjaClassical · Est. start 3:51
SkadiHeroic · Est. start 12:25
TyrMythic · Est. start 18:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling38 wall build events
Market economy4,200 total resource volume
Large army production95 military units
No post-game awards

c7277392

Susanoo · Red
Loss 1066 -15
EAPM
32.3
Favorite unit
Yumi Archer
49 fielded
Largest army
111
First expansion
9:02
Age path
Inari OkamiClassical · Est. start 3:28
RaijinHeroic · Est. start 12:21
WatatsumiMythic · Est. start 21:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling25 wall build events
Market economy3,300 total resource volume
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,500 total volume

supdood

Bought

Food1,000
Wood1,200

Sold

Food600
Wood1,400
Total player market volume4,200

c7277392

Bought

No buys

Sold

Wood3,300
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 95

Units

Hersir25
Throwing Axeman21
Portable Ram13
Godi8
Huskarl8
Jarl8
Ballista5
Berserk3
Valkyrie3
Raiding Cavalry1
Buildings 11 types
Farm62
Wall38
House18
Ox Cart Building7
Longhouse6
Hill Fort4
Town Center3
Great Hall2
Temple2
Armory1
Market1
God powers 4 invoked
Forest Fire2
Fimbulwinter1
Frost1

c7277392

Army · 111

Units

Yumi Archer49
Yari Spearman25
Samurai12
Raiju11
Kitsune5
Bushi4
Oyumi4
Shinobi1
Buildings 13 types
Farm39
Wall25
House16
Watermill6
Castle5
Guardhouse5
Dojo3
Shrine Japanese3
Mining Camp Japanese2
Armory1
Market1
Temple1
Town Center1
God powers 5 invoked
Kusanagi2
Swampland2
Thunder Burst1