Advanced match analysis
supdood vs c7277392
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 3841
- Duration
- 23:50
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
supdood
Odin · Elo 1117 +15
23:50
Match length
Defeated
c7277392
Susanoo · Elo 1066 -15
57.3% win probability
Pre-match · supdood favored
win probability 42.7%
Key momentsIn match order
supdood
Odin · Blue- EAPM
- 53.9
- Favorite unit
- Hersir 25 fielded
- Largest army
- 95
- First expansion
- 7:22
Age path
FreyjaClassical · Est. start 3:51
SkadiHeroic · Est. start 12:25
TyrMythic · Est. start 18:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling38 wall build events
Market economy4,200 total resource volume
Large army production95 military units
No post-game awards
c7277392
Susanoo · Red- EAPM
- 32.3
- Favorite unit
- Yumi Archer 49 fielded
- Largest army
- 111
- First expansion
- 9:02
Age path
Inari OkamiClassical · Est. start 3:28
RaijinHeroic · Est. start 12:21
WatatsumiMythic · Est. start 21:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling25 wall build events
Market economy3,300 total resource volume
Large army production111 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,500 total volume›
supdood
Bought
Sold
Total player market volume4,200
c7277392
Bought
No buys
Sold
Total player market volume3,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.