Replay-derived match flow, timings, and composition.

Advanced match analysis

Spoonie vs Emogod

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
31465
Duration
14:46
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Defeated
Spoonie Freyr · Elo 902 -14
14:46 Match length
Winner
Emogod Oranos · Elo 983 +30
38.5% win probability Pre-match · Emogod favored win probability 61.5%
Key momentsIn match order
First pressure
3:54 Spoonie Hersir trained
Fastest Classical
3:56* Emogod Oceanus · estimated
First extra TC
10:13 Spoonie Town Center
Armory timing
10:44 Emogod Armory
Fastest Heroic
12:31* Emogod Hyperion · estimated
Fortress timing
12:52 Emogod Palace

Spoonie

Freyr · Blue
Loss 902 -14
EAPM
17.1
Favorite unit
Raiding Cavalry
5 fielded
Largest army
9
First expansion
10:13
Age path
FreyjaClassical · Research start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Emogod

Oranos · Red
Win 983 +30
EAPM
33.0
Favorite unit
Murmillo
24 fielded
Largest army
46
First expansion
12:14
Age path
OceanusClassical · Research start 2:56
HyperionHeroic · Research start 11:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Spoonie

Army · 9

Units

Raiding Cavalry5
Hersir4
Buildings 7 types
House9
Armory3
Great Hall3
Longhouse3
Ox Cart Building2
Temple1
Town Center1
God powers 1 invoked
Gullinbursti1

Emogod

Army · 46

Units

Murmillo24
Turma12
Destroyer4
Arcus3
Cheiroballista3
Buildings 10 types
Manor8
Farm5
Sky Passage4
Economic Guild2
Military Barracks2
Armory1
Counter Barracks1
Palace1
Temple1
Town Center1
God powers 4 invoked
Shockwave2
Carnivora1
Chaos1