Replay-derived match flow, timings, and composition.

Advanced match analysis

cualquieramap vs NoDoR

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
11481
Duration
30:22
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Winner
cualquieramap Hades · Elo 879 +18
30:22 Match length
Defeated
NoDoR Zeus · Elo 896 -18
47.6% win probability Pre-match · NoDoR favored · Upset win probability 52.4%
Key momentsIn match order
Fastest Classical
4:19* cualquieramap Ares · estimated
First pressure
4:52 NoDoR Military Academy
Armory timing
5:18 cualquieramap Armory
First extra TC
5:32 cualquieramap Town Center
Market timing
10:14 cualquieramap Market
Fastest Heroic
12:37* cualquieramap Apollo · estimated
Fortress timing
12:54 cualquieramap Fortress
Fastest Mythic
19:39* cualquieramap Hephaestus · estimated

cualquieramap

Hades · Blue
Win 879 +18
EAPM
31.7
Favorite unit
Gastraphetoros
56 fielded
Largest army
230
First expansion
5:32
Age path
AresClassical · Est. start 3:19
ApolloHeroic · Research start 11:22
HephaestusMythic · Est. start 17:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy3,700 total resource volume
Large army production230 military units
No post-game awards

NoDoR

Zeus · Red
Loss 896 -18
EAPM
31.9
Favorite unit
Hippeus
98 fielded
Largest army
345
First expansion
9:19
Age path
AthenaClassical · Research start 3:37
DionysusHeroic · Research start 14:46
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production345 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

cualquieramap

Bought

Food700
Wood100

Sold

Wood2,900
Total player market volume3,700

NoDoR

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cualquieramap

Army · 230

Units

Gastraphetoros56
Toxotes56
Peltast42
Hoplite22
Hypaspist21
Manticore10
Ajax7
Achilles5
Petrobolos4
Chiron3
Colossus2
Perseus2
Buildings 12 types
House21
Farm18
Storehouse8
Military Academy6
Fortress5
Town Center5
Archery Range4
Temple4
Granary3
Armory2
Wall2
Market1
God powers 3 invoked
Plenty Vault1
Sentinel1
Underworld Passage1

NoDoR

Army · 345

Units

Hippeus98
Peltast97
Hoplite63
Hydra18
Toxotes17
Jason10
Petrobolos10
Heracles8
Hypaspist8
Minotaur6
Odysseus5
Prodromos5
Buildings 14 types
Farm26
Wall18
House16
Granary10
Sentry Tower9
Storehouse9
Archery Range6
Stable6
Fortress4
Town Center3
Military Academy2
Armory1
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1