Advanced match analysis
cualquieramap vs NoDoR
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 11481
- Duration
- 30:22
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
cualquieramap
Hades · Elo 879 +18
30:22
Match length
Defeated
NoDoR
Zeus · Elo 896 -18
47.6% win probability
Pre-match · NoDoR favored · Upset
win probability 52.4%
Key momentsIn match order
cualquieramap
Hades · Blue- EAPM
- 31.7
- Favorite unit
- Gastraphetoros 56 fielded
- Largest army
- 230
- First expansion
- 5:32
Age path
AresClassical · Est. start 3:19
ApolloHeroic · Research start 11:22
HephaestusMythic · Est. start 17:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy3,700 total resource volume
Large army production230 military units
No post-game awards
NoDoR
Zeus · Red- EAPM
- 31.9
- Favorite unit
- Hippeus 98 fielded
- Largest army
- 345
- First expansion
- 9:19
Age path
AthenaClassical · Research start 3:37
DionysusHeroic · Research start 14:46
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production345 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,700 total volume›
cualquieramap
Bought
Sold
Total player market volume3,700
NoDoR
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.