Advanced match analysis
NoNaMe vs BORDOGA
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 16179
- Duration
- 20:09
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
NoNaMe
Loki · Elo 901 +19
20:09
Match length
Defeated
BORDOGA
Poseidon · Elo 892 -57
51.3% win probability
Pre-match · NoNaMe favored
win probability 48.7%
Key momentsIn match order
NoNaMe
Loki · Blue- EAPM
- 23.2
- Favorite unit
- Berserk 44 fielded
- Largest army
- 109
- First expansion
- 6:12
Age path
HeimdallClassical · Research start 4:07
BragiHeroic · Research start 16:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production109 military units
No post-game awards
BORDOGA
Poseidon · Red- EAPM
- 19.1
- Favorite unit
- Centaur 14 fielded
- Largest army
- 41
- First expansion
- 12:51
Age path
HermesClassical · Research start 4:27
DionysusHeroic · Research start 12:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy600 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
NoNaMe
Bought
No buys
Sold
No sells
Total player market volume0
BORDOGA
Bought
Sold
No sells
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.