Replay-derived match flow, timings, and composition.

Advanced match analysis

NoNaMe vs BORDOGA

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
16179
Duration
20:09
Patch
19.17020
Played
· 4 hours ago
Oasis map preview
MapOasis
Winner
NoNaMe Loki · Elo 901 +19
20:09 Match length
Defeated
BORDOGA Poseidon · Elo 892 -57
51.3% win probability Pre-match · NoNaMe favored win probability 48.7%
Key momentsIn match order
First pressure
3:10 NoNaMe Hersir trained
Fastest Classical
5:07* NoNaMe Heimdall · estimated
First extra TC
6:12 NoNaMe Town Center
Armory timing
6:26 BORDOGA Armory
Market timing
10:04 BORDOGA Market
Fastest Heroic
13:34* BORDOGA Dionysus · estimated
Fortress timing
14:58 BORDOGA Fortress

NoNaMe

Loki · Blue
Win 901 +19
EAPM
23.2
Favorite unit
Berserk
44 fielded
Largest army
109
First expansion
6:12
Age path
HeimdallClassical · Research start 4:07
BragiHeroic · Research start 16:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production109 military units
No post-game awards

BORDOGA

Poseidon · Red
Loss 892 -57
EAPM
19.1
Favorite unit
Centaur
14 fielded
Largest army
41
First expansion
12:51
Age path
HermesClassical · Research start 4:27
DionysusHeroic · Research start 12:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

NoNaMe

Bought

No buys

Sold

No sells

Total player market volume0

BORDOGA

Bought

Food300
Wood300

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NoNaMe

Army · 109

Units

Berserk44
Throwing Axeman31
Hirdman14
Godi6
Hersir6
Einheri2
Huskarl2
Jarl2
Portable Ram2
Buildings 10 types
Farm19
House17
Ox Cart Building5
Longhouse4
Great Hall2
Hill Fort2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

BORDOGA

Army · 41

Units

Centaur14
Hippeus8
Prodromos6
Toxotes5
Petrobolos3
Atalanta2
Hippolyta1
Hydra1
Theseus1
Buildings 12 types
Wall14
House9
Storehouse7
Sentry Tower5
Fortress3
Farm2
Town Center2
Archery Range1
Armory1
Market1
Stable1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1