Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs The Troooper

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
4513
Duration
30:13
Patch
19.17020
Played
· 4 hours ago
Oasis map preview
MapOasis
Winner
matiasenuri Zeus · Elo 1168 +15
30:13 Match length
Defeated
The Troooper Zeus · Elo 1110 -15
58.3% win probability Pre-match · matiasenuri favored win probability 41.7%
Key momentsIn match order
Fastest Classical
3:48* matiasenuri Hermes · estimated
First pressure
4:08 matiasenuri Stable
First extra TC
10:07 The Troooper Town Center
Armory timing
12:53 matiasenuri Armory
Fortress timing
15:33 matiasenuri Fortress
Fastest Heroic
15:38* matiasenuri Apollo · estimated
Fastest Mythic
21:31* matiasenuri Hera · estimated

matiasenuri

Zeus · Blue
Win 1168 +15
EAPM
54.4
Favorite unit
Hypaspist
84 fielded
Largest army
231
First expansion
11:08
Age path
HermesClassical · Est. start 2:48
ApolloHeroic · Est. start 14:23
HeraMythic · Est. start 19:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production231 military units
No post-game awards

The Troooper

Zeus · Yellow
Loss 1110 -15
EAPM
46.0
Favorite unit
Toxotes
134 fielded
Largest army
259
First expansion
10:07
Age path
AthenaClassical · Est. start 3:15
DionysusHeroic · Research start 21:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production259 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 231

Units

Hypaspist84
Peltast62
Toxotes31
Hoplite23
Petrobolos11
Hippeus9
Jason4
Heracles3
Centaur2
Bellerophon1
Odysseus1
Buildings 11 types
Farm34
House32
Storehouse18
Archery Range10
Military Academy7
Fortress3
Granary3
Town Center3
Stable2
Temple2
Armory1
God powers 7 invoked
Bolt2
Cease Fire2
Lightning Storm2
Underworld Passage1

The Troooper

Army · 259

Units

Toxotes134
Hoplite76
Minotaur22
Hypaspist11
Petrobolos9
Heracles3
Jason3
Odysseus1
Buildings 10 types
Farm20
House20
Storehouse14
Archery Range10
Military Academy9
Fortress7
Granary7
Temple2
Town Center2
Armory1
God powers 3 invoked
Restoration2
Bolt1