Advanced match analysis
Leonardo vs MOHAMMADMS1724
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 27848
- Duration
- 32:50
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
Leonardo
Poseidon · Elo 611 -19
32:50
Match length
Winner
MOHAMMADMS1724
Poseidon · Elo 590 +19
53.0% win probability
Pre-match · Leonardo favored · Upset
win probability 47.0%
Key momentsIn match order
Leonardo
Poseidon · Blue- EAPM
- 18.8
- Favorite unit
- Toxotes 39 fielded
- Largest army
- 125
- First expansion
- 8:56
Age path
HermesClassical · Est. start 3:10
DionysusHeroic · Est. start 8:14
ArtemisMythic · Est. start 21:27
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling44 wall build events
Market economy2,400 total resource volume
Large army production125 military units
No post-game awards
MOHAMMADMS1724
Poseidon · Red- EAPM
- 19.5
- Favorite unit
- Hippeus 41 fielded
- Largest army
- 148
- First expansion
- 6:25
Age path
HermesClassical · Research start 4:10
DionysusHeroic · Research start 15:39
ArtemisMythic · Research start 20:39
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production148 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,400 total volume›
Leonardo
Bought
Sold
Total player market volume2,400
MOHAMMADMS1724
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.