Replay-derived match flow, timings, and composition.

Advanced match analysis

Leonardo vs MOHAMMADMS1724

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
27848
Duration
32:50
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Leonardo Poseidon · Elo 611 -19
32:50 Match length
Winner
MOHAMMADMS1724 Poseidon · Elo 590 +19
53.0% win probability Pre-match · Leonardo favored · Upset win probability 47.0%
Key momentsIn match order
Fastest Classical
4:10* Leonardo Hermes · estimated
First pressure
5:19 Leonardo Stable
First extra TC
6:25 MOHAMMADMS1724 Town Center
Armory timing
6:31 Leonardo Armory
Market timing
7:47 Leonardo Market
Fastest Heroic
9:29* Leonardo Dionysus · estimated
Fortress timing
19:09 MOHAMMADMS1724 Fortress
Fastest Mythic
22:39* MOHAMMADMS1724 Artemis · estimated

Leonardo

Poseidon · Blue
Loss 611 -19
EAPM
18.8
Favorite unit
Toxotes
39 fielded
Largest army
125
First expansion
8:56
Age path
HermesClassical · Est. start 3:10
DionysusHeroic · Est. start 8:14
ArtemisMythic · Est. start 21:27
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling44 wall build events
Market economy2,400 total resource volume
Large army production125 military units
No post-game awards

MOHAMMADMS1724

Poseidon · Red
Win 590 +19
EAPM
19.5
Favorite unit
Hippeus
41 fielded
Largest army
148
First expansion
6:25
Age path
HermesClassical · Research start 4:10
DionysusHeroic · Research start 15:39
ArtemisMythic · Research start 20:39
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production148 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Leonardo

Bought

Food900

Sold

Wood1,500
Total player market volume2,400

MOHAMMADMS1724

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leonardo

Army · 125

Units

Toxotes39
Hetairos38
Prodromos18
Hoplite17
Hydra9
Atalanta1
Hippolyta1
Polyphemus1
Theseus1
Buildings 13 types
Wall44
Farm29
House16
Fortress9
Storehouse8
Stable6
Archery Range5
Market5
Military Academy5
Town Center4
Granary3
Temple2
Armory1
God powers 5 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1
Titan Gate1

MOHAMMADMS1724

Army · 148

Units

Hippeus41
Hoplite38
Toxotes17
Hypaspist12
Hydra11
Chimera10
Helepolis9
Petrobolos4
Atalanta2
Theseus2
Hippolyta1
Polyphemus1
Buildings 13 types
Farm41
House17
Storehouse12
Wall12
Military Academy9
Fortress8
Stable6
Granary5
Temple5
Archery Range4
Armory3
Town Center2
Market1
God powers 3 invoked
Bronze1
Lure1
Titan Gate1