Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs Green_Touch

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
20424
Duration
7:31
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Defeated
BRCwolf Oranos · Elo 956 -15
7:31 Match length
Winner
Green_Touch Thor · Elo 999 +15
43.8% win probability Pre-match · Green_Touch favored win probability 56.2%
Key momentsIn match order
Armory timing
0:42 Green_Touch Dwarven Armory
First pressure
3:34 BRCwolf Military Barracks
Fastest Classical
3:47* BRCwolf Prometheus · estimated

BRCwolf

Oranos · Blue
Loss 956 -15
EAPM
30.6
Favorite unit
Murmillo
9 fielded
Largest army
13
First expansion
—
Age path
PrometheusClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Green_Touch

Thor · Green
Win 999 +15
EAPM
36.2
Favorite unit
Hersir
10 fielded
Largest army
18
First expansion
—
Age path
ForsetiClassical · Est. start 4:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 13

Units

Murmillo9
Cheiroballista4
Buildings 5 types
Manor3
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers 5 invoked
Valor4
Shockwave1

Green_Touch

Army · 18

Units

Hersir10
Berserk4
Raiding Cavalry2
Throwing Axeman2
Buildings 7 types
House6
Wall5
Ox Cart Building2
Dwarven Armory1
Great Hall1
Longhouse1
Temple1
God powers None invoked

No god powers recorded.