Replay-derived match flow, timings, and composition.

Advanced match analysis

:) vs pcassim

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
29079
Duration
14:11
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Winner
:) Odin · Elo 878 +14
14:11 Match length
Defeated
pcassim Zeus · Elo 782 -31
63.5% win probability Pre-match · :) favored win probability 36.5%
Key momentsIn match order
First pressure
3:17 :) Hersir trained
Fastest Classical
4:09* pcassim Hermes · estimated
Armory timing
5:04 pcassim Armory
First extra TC
6:25 pcassim Town Center
Fastest Heroic
13:37* :) Njord · estimated

:)

Odin · Blue
Win 878 +14
EAPM
37.9
Favorite unit
Throwing Axeman
27 fielded
Largest army
56
First expansion
10:01
Age path
HeimdallClassical · Est. start 3:36
NjordHeroic · Est. start 12:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards

pcassim

Zeus · Red
Loss 782 -31
EAPM
23.5
Favorite unit
Hoplite
34 fielded
Largest army
57
First expansion
6:25
Age path
HermesClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

:)

Army · 56

Units

Throwing Axeman27
Berserk23
Hersir3
Raiding Cavalry3
Buildings 9 types
Farm12
Wall12
House11
Longhouse8
Ox Cart Building5
Great Hall2
Armory1
Temple1
Town Center1
God powers 1 invoked
Undermine1

pcassim

Army · 57

Units

Hoplite34
Toxotes19
Heracles2
Jason2
Buildings 9 types
Farm25
House16
Military Academy3
Storehouse3
Granary2
Archery Range1
Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.