Replay-derived match flow, timings, and composition.

Advanced match analysis

CraggHack vs 133Divine

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
14538
Duration
14:30
Patch
19.17020
Played
· 6 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
CraggHack Ra · Elo 1925 -6
14:30 Match length
Winner
133Divine Zeus · Elo 2194 +6
17.5% win probability Pre-match · 133Divine favored win probability 82.5%
Key momentsIn match order
Fastest Classical
3:30* 133Divine Hermes · estimated
First extra TC
4:21 133Divine Town Center
First pressure
5:39 CraggHack Barracks
Armory timing
8:50 CraggHack Armory
Market timing
9:12 133Divine Market

CraggHack

Ra · Blue
Loss 1925 -6
EAPM
90.0
Favorite unit
Spearman
68 fielded
Largest army
77
First expansion
—
Age path
BastClassical · Research start 3:22
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

133Divine

Zeus · Purple
Win 2194 +6
EAPM
95.2
Favorite unit
Hippeus
16 fielded
Largest army
47
First expansion
4:21
Age path
HermesClassical · Est. start 2:30
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CraggHack

Army · 77

Units

Spearman68
Sphinx9
Buildings 11 types
House21
Obelisk14
Granary6
Mining Camp4
Barracks3
Lumber Camp2
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 1 invoked
Eclipse1

133Divine

Army · 47

Units

Hippeus16
Hoplite16
Centaur13
Heracles1
Jason1
Buildings 10 types
House14
Storehouse7
Granary6
Farm3
Stable3
Military Academy2
Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Bolt2
Cease Fire1