Advanced match analysis
proNooB vs v.u.l.e
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 5422
- Duration
- 48:57
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
proNooB
Hades · Elo 1129 -16
48:57
Match length
Winner
v.u.l.e
Ra · Elo 1154 +16
46.4% win probability
Pre-match · v.u.l.e favored
win probability 53.6%
Key momentsIn match order
proNooB
Hades · Blue- EAPM
- 61.8
- Favorite unit
- Hoplite 625 fielded
- Largest army
- 1,334
- First expansion
- 5:33
Age path
AresClassical · Research start 2:50
AphroditeHeroic · Est. start 10:16
ArtemisMythic · Est. start 16:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy1,000 total resource volume
Large army production1,334 military units
No post-game awards
v.u.l.e
Ra · Red- EAPM
- 60.3
- Favorite unit
- Camel Rider 410 fielded
- Largest army
- 825
- First expansion
- 10:39
Age path
BastClassical · Est. start 3:10
SobekHeroic · Est. start 8:37
OsirisMythic · Est. start 12:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling18 wall build events
Market economy27,300 total resource volume
Large army production825 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 28,300 total volume›
proNooB
Bought
Sold
Total player market volume1,000
v.u.l.e
Bought
No buys
Sold
Total player market volume27,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.