Replay-derived match flow, timings, and composition.

Advanced match analysis

proNooB vs v.u.l.e

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
5422
Duration
48:57
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Defeated
proNooB Hades · Elo 1129 -16
48:57 Match length
Winner
v.u.l.e Ra · Elo 1154 +16
46.4% win probability Pre-match · v.u.l.e favored win probability 53.6%
Key momentsIn match order
Fastest Classical
3:50* proNooB Ares · estimated
First extra TC
5:33 proNooB Town Center
First pressure
7:07 proNooB Archery Range
Armory timing
7:07 v.u.l.e Armory
Fortress timing
9:35 v.u.l.e Migdol Stronghold
Fastest Heroic
9:52* v.u.l.e Sobek · estimated
Fastest Mythic
14:51* v.u.l.e Osiris · estimated
Market timing
16:03 proNooB Market

proNooB

Hades · Blue
Loss 1129 -16
EAPM
61.8
Favorite unit
Hoplite
625 fielded
Largest army
1,334
First expansion
5:33
Age path
AresClassical · Research start 2:50
AphroditeHeroic · Est. start 10:16
ArtemisMythic · Est. start 16:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy1,000 total resource volume
Large army production1,334 military units
No post-game awards

v.u.l.e

Ra · Red
Win 1154 +16
EAPM
60.3
Favorite unit
Camel Rider
410 fielded
Largest army
825
First expansion
10:39
Age path
BastClassical · Est. start 3:10
SobekHeroic · Est. start 8:37
OsirisMythic · Est. start 12:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling18 wall build events
Market economy27,300 total resource volume
Large army production825 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 28,300 total volume

proNooB

Bought

Wood400

Sold

Food600
Total player market volume1,000

v.u.l.e

Bought

No buys

Sold

Food10,800
Wood16,500
Total player market volume27,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

proNooB

Army · 1334

Units

Hoplite625
Peltast348
Prodromos95
Hypaspist70
Hippeus40
Gastraphetoros28
Toxotes25
Petrobolos18
Ajax15
Achilles12
Helepolis11
Nemean Lion11
Chiron10
Cyclops10
Perseus9
Chimera7
Buildings 14 types
Farm58
House26
Sentry Tower24
Wall21
Storehouse20
Fortress16
Military Academy14
Stable11
Granary10
Archery Range8
Market4
Temple3
Town Center2
Armory1
God powers 6 invoked
Pestilence3
Curse1
Earthquake1
Sentinel1

v.u.l.e

Army · 825

Units

Camel Rider410
Chariot Archer253
Mercenary46
Mercenary Cavalry41
Mummy32
Catapult20
Sphinx19
Siege Tower4
Buildings 18 types
Lumber Camp29
Farm28
House19
Migdol Stronghold18
Wall18
Mining Camp10
Granary9
Town Center7
Siege Works5
Obelisk3
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 7 invoked
Rain3
Eclipse1
Locust Swarm1
Son Of Osiris1
Titan Gate1