Replay-derived match flow, timings, and composition.

Advanced match analysis

trog vs Ulfsark Funkeiro

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
2140
Duration
13:54
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Defeated
trog Freyr · Elo 1305 -13
13:54 Match length
Winner
Ulfsark Funkeiro Odin · Elo 1394 +13
37.5% win probability Pre-match · Ulfsark Funkeiro favored win probability 62.5%
Key momentsIn match order
First pressure
3:11 Ulfsark Funkeiro Hersir trained
Fastest Classical
4:02* Ulfsark Funkeiro Freyja · estimated
Armory timing
7:10 trog Armory
First extra TC
11:14 Ulfsark Funkeiro Town Center
Fortress timing
12:06 Ulfsark Funkeiro Hill Fort
Fastest Heroic
12:55* Ulfsark Funkeiro Skadi · estimated

trog

Freyr · Cyan
Loss 1305 -13
EAPM
43.5
Favorite unit
Throwing Axeman
38 fielded
Largest army
82
First expansion
—
Age path
UllrClassical · Est. start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production82 military units
No post-game awards

Ulfsark Funkeiro

Odin · Red
Win 1394 +13
EAPM
64.6
Favorite unit
Raiding Cavalry
17 fielded
Largest army
60
First expansion
11:14
Age path
FreyjaClassical · Research start 3:02
SkadiHeroic · Est. start 11:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trog

Army · 82

Units

Throwing Axeman38
Hirdman19
Hersir8
Berserk7
Draugr7
Huskarl2
Portable Ram1
Buildings 7 types
House16
Farm10
Wall6
Longhouse5
Ox Cart Building2
Armory1
Temple1
God powers 1 invoked
Asgardian Bastion1

Ulfsark Funkeiro

Army · 60

Units

Raiding Cavalry17
Throwing Axeman13
Hersir12
Huskarl6
Valkyrie6
Godi4
Jarl2
Buildings 9 types
House12
Ox Cart Building5
Great Hall2
Longhouse2
Wall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Frost1
Great Hunt1