Replay-derived match flow, timings, and composition.

Advanced match analysis

lukamilonik vs soliman480

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
16244
Duration
20:11
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Defeated
lukamilonik Hades · Elo 1108 -15
20:11 Match length
Winner
soliman480 Poseidon · Elo 1158 +15
42.9% win probability Pre-match · soliman480 favored win probability 57.1%
Key momentsIn match order
Fastest Classical
3:26* soliman480 Hermes · estimated
First extra TC
4:02 soliman480 Town Center
First pressure
4:14 soliman480 Stable
Armory timing
9:34 lukamilonik Armory
Market timing
11:12 soliman480 Market
Fastest Heroic
12:30* lukamilonik Apollo · estimated
Fortress timing
15:27 soliman480 Fortress
Fastest Mythic
20:08* soliman480 Hephaestus · estimated

lukamilonik

Hades · Blue
Loss 1108 -15
EAPM
31.7
Favorite unit
Hoplite
32 fielded
Largest army
73
First expansion
13:35
Age path
AthenaClassical · Est. start 3:00
ApolloHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling29 wall build events
No post-game awards

soliman480

Poseidon · Red
Win 1158 +15
EAPM
40.2
Favorite unit
Toxotes
60 fielded
Largest army
127
First expansion
4:02
Age path
HermesClassical · Research start 2:26
DionysusHeroic · Research start 13:45
HephaestusMythic · Research start 18:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production127 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lukamilonik

Army · 73

Units

Hoplite32
Hypaspist25
Peltast9
Toxotes5
Achilles1
Ajax1
Buildings 9 types
Wall29
House16
Granary5
Military Academy4
Archery Range3
Storehouse3
Armory1
Temple1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1

soliman480

Army · 127

Units

Toxotes60
Hippeus56
Petrobolos5
Atalanta2
Theseus2
Hippolyta1
Prodromos1
Buildings 11 types
Farm23
House16
Storehouse12
Archery Range7
Granary6
Stable6
Fortress4
Town Center3
Market2
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1