Advanced match analysis
lukamilonik vs soliman480
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 16244
- Duration
- 20:11
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
lukamilonik
Hades · Elo 1108 -15
20:11
Match length
Winner
soliman480
Poseidon · Elo 1158 +15
42.9% win probability
Pre-match · soliman480 favored
win probability 57.1%
Key momentsIn match order
lukamilonik
Hades · Blue- EAPM
- 31.7
- Favorite unit
- Hoplite 32 fielded
- Largest army
- 73
- First expansion
- 13:35
Age path
AthenaClassical · Est. start 3:00
ApolloHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling29 wall build events
No post-game awards
soliman480
Poseidon · Red- EAPM
- 40.2
- Favorite unit
- Toxotes 60 fielded
- Largest army
- 127
- First expansion
- 4:02
Age path
HermesClassical · Research start 2:26
DionysusHeroic · Research start 13:45
HephaestusMythic · Research start 18:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production127 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.