Replay-derived match flow, timings, and composition.

Advanced match analysis

Bourasque vs s.detsis

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
741
Duration
23:02
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Winner
Bourasque Amaterasu · Elo 985 +16
23:02 Match length
Defeated
s.detsis Tsukuyomi · Elo 928 -46
58.1% win probability Pre-match · Bourasque favored win probability 41.9%
Key momentsIn match order
Fastest Classical
4:11* s.detsis Inari Okami · estimated
First pressure
4:24 s.detsis Stable Japanese
First extra TC
7:18 Bourasque Town Center
Armory timing
9:16 s.detsis Armory
Fastest Heroic
11:42* s.detsis Fujin · estimated
Fortress timing
14:50 Bourasque Castle
Fastest Mythic
18:41* Bourasque Okuninushi · estimated

Bourasque

Amaterasu · Blue
Win 985 +16
EAPM
28.4
Favorite unit
Naginata Rider
21 fielded
Largest army
67
First expansion
7:18
Age path
MinakatatomiClassical · Research start 3:37
RaijinHeroic · Est. start 11:28
OkuninushiMythic · Est. start 16:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

s.detsis

Tsukuyomi · Purple
Loss 928 -46
EAPM
32.8
Favorite unit
Yumi Archer
20 fielded
Largest army
74
First expansion
9:30
Age path
Inari OkamiClassical · Est. start 3:26
FujinHeroic · Est. start 10:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bourasque

Army · 67

Units

Naginata Rider21
Samurai11
Onmyoji9
Yumi Archer9
Yari Spearman8
Bushi4
Oyumi3
Onmoraki2
Buildings 13 types
House27
Farm21
Watermill7
Shrine Japanese6
Mining Camp Japanese4
Wall4
Guardhouse3
Castle2
Dojo2
Stable Japanese2
Town Center2
Armory1
Temple1
God powers 7 invoked
Solar Shield4
Sacred Gate1
Shrine Of The Hunt1
Thunder Burst1

s.detsis

Army · 74

Units

Yumi Archer20
Bushi19
Samurai15
Naginata Rider12
Oni7
Kitsune1
Buildings 13 types
House28
Farm19
Wall16
Watermill7
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Dojo2
Armory1
Castle1
Stable Japanese1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1